Who let the tanks out?!



Who let the tanks out?!



How many times have you been in a raid that failed at 2-3%, How many times has an enrage just been missed. This is where it comes into play. Its not game breaking, but it does make a difference. I'm not the type who cares too much if I get a Vit or Str tank, as long as they hold hate. But denying that an optimized tank makes a difference is just foolishness.This, however, is presuming the entire raid has a 30% increase in DPS. 1/8th of a raid that has a 30% increase wouldn't translate into those numbers, and ultimately, that's what people want to know.
Just how much shorter would the entire raid take if the tank uses full STR ? That is the question.
Your calculation also doesn't take into account damage taken, people falling/being resurrected, and such.
Just like how a healer doesn't have to do damage, but when they do, the run is noticeably easier. The game revolves around killing the boss, and every moment in there is a moment things can go sideways. With this set up, maximizing dps while maintaining a stable group will always be best.
Last edited by Whiteroom; 07-20-2015 at 03:33 PM.
Am I a bad healer for using cleric stance and DPSing but still keeping everyone alive?
Also I do use STR accessories when tanking if I feel comfortable doing so :3
It's not only about making the fight shorter, it's also about skipping mechanics. Skipping tank busters and raid wide damage is making life a lot easier for your healers.
There is nothing wrong have vit build like the second post "If you can -comfortably- switch to strength gear"
Haveing 22k health and it' s alot but it's not wrong so your not a bad tank.
But a full vit tank has harder time to hold aggro then a str build tank.!
But bosses and adds ingame won't do less dmg beacuse i have more vit, Boss do same dmg even if ur 15k health.


I wish this myth would die a death already. While people might gain more aggro using strength accessories, it's an outright lie to assume that non-strength tanks will have any difficulties doing the same. The way this is worded makes it sound like vit tanks are doing twice the effort to maintain aggro, when it simply isn't the case.
Paladin, for example, gains a lot of its aggro through the use of Flash. They lack a strong enmity AoE, and it's unrealistic to try and Halone combo every single target in a group. Flash is a fixed enmity skill, which means it won't matter if you're crazy on the strength or not. It will still earn the same enmity regardless.
Both Warrior and Dark Knight are slightly more reliant on strength, but only slightly. The aggro modifiers provided by Defiance and Grit on their AoE ultimately make up for any shortfalls in damage, so it's unlikely that anyone's targets will get bored of them unless they aren't paying attention.
It's easy for players to forget that for every 100 damage strike you're doing, the enmity boosts make it the equivalent of 200. Shield Oath, Grit and Defiance takes your damage, doubles it and then uses that to calculate enmity. Our enmity combo skills multiply that even further, with Halone/Butcher's being the staggering enmity equivalent of a 2,600 potency attack.
So no, vitality tanks don't have a harder time keeping aggro. It'll be about the same regardless. As long as your main body gear and weapon is kept up to date, you shouldn't have any issues holding aggro with peers of a similar setup. Only when significantly undergeared will you notice any deficiency in holding aggro, or if the tank isn't using their skills properly.
Can we let this debate die now and just let people play the way they want to?


You get so far ahead on aggro no matter if you using str or vit accessories because the enmity multiplier on the enmity combo is so high. Basically is a myth that you have a hard time keeping hate with vit accessories.
This is actually wrong. Flash generates more enmity with higher STR. Here's a comparision:
Top is STR spec, bottom VIT spec. Each use 1 Flash vs. 1 Energy Drain.


I wouldn't be that sure about that. When I use full vit , I get around 3000 points of emnity. With STR I get around 4000 points of emnity. That's an extra 30%.Paladin, for example, gains a lot of its aggro through the use of Flash. They lack a strong enmity AoE, and it's unrealistic to try and Halone combo every single target in a group. Flash is a fixed enmity skill, which means it won't matter if you're crazy on the strength or not. It will still earn the same enmity regardless.
Thanks! That proves my point. Both tanks wearing STR accesories will change the results of the combat. Even thought I would have prefered to see a real fight testing, to see other paramenters. However, it's also very important to see how much damage you take in comparisson. Because if the healer can't DPS because of your DPS, then you're actually losing DPS.
Exactly. Pretty sure it's based on "attack power", that's why Fight or Flight doesn't affect it. Since STR increases that attribute, you increase the emnity you generate with Flash as a consequence.
Last edited by Cyrus-Wallace; 07-20-2015 at 04:18 PM.
Flash is a 600 potency magic attack scaled off attack power with its damage set to zero and the blind special effect.Paladin, for example, gains a lot of its aggro through the use of Flash. They lack a strong enmity AoE, and it's unrealistic to try and Halone combo every single target in a group. Flash is a fixed enmity skill, which means it won't matter if you're crazy on the strength or not. It will still earn the same enmity regardless.
That is to say: Strength, determination, weapon damage, berserk, and other attack power increasers all increase how much enmity flash creates.
Though, you are right that as long as you don't have a much weaker weapon than the DPS in your group you shouldn't have a problem holding aggro.
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