Results 1 to 10 of 40

Thread: Mch Dps

Hybrid View

  1. #1
    Player
    LunaMana's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Tuna Khan
    World
    Tonberry
    Main Class
    Machinist Lv 60
    All I see here is "But I want to just press 1-2-3 and do 1k+ dps!"

    Mch is not as easy as 1-2-3... It's easy to mess up, and you get punished (lost dps) hard for making mistakes. (And if you had a lot of lag making the procs show up after / roughly same time as the GCD I feel sorry for you, truly. My heart goes out to you 'Straya...)

    For the record, mch is fine. It's not meant to do perfectly played DRG numbers, but it does more than enough to warrant their slot. Is it top tier drg dmg, no. But it's very competitive. It really is, a case of git gud.

    Quote Originally Posted by Sarynth View Post
    i183 mch here I've hit 6.5k as my highest wildfire :3 My only complaint with the job is the rng on it's combo.
    I've hit 6.2k in Alex (No ravana cheese), currently i176 / Ravabanana gun.
    http://na.finalfantasyxiv.com/lodest...acter/1551416/

    Quote Originally Posted by Darkshade View Post
    I've always seen MCH DPS open with a high burst, but by the end of an encounter they're usually 20-35% behind literally any other DPS. I still argue that they need adjustments.
    Cause most people mess up the 2nd Wildfire, forget to reaply Lead shot, don't maintain 100% uptime on hot shot... And / or are tunnel visioning on the 1-2-3 procs. I'm usually within at most 10% of any other DPS, except multi dotting SMNs because their AoE is retarded good right now.
    (2)
    Last edited by LunaMana; 07-20-2015 at 11:37 AM.

  2. #2
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by LunaMana View Post
    Mch is not as easy as 1-2-3... It's easy to mess up, and you get punished (lost dps) hard for making mistakes. (And if you had a lot of lag making the procs show up after / roughly same time as the GCD I feel sorry for you, truly. My heart goes out to you 'Straya...)
    As angry as it'd make blms everywhere, they should let the enhanced slug shot stack to 2. Or give it the full blm treatment with a 2.5s split shot, where you will get wasted procs, but you're balanced around it. As it is it's super, super micro, but at the same time I don't know if I'm doing right trying to micro. Does latency + the moment it takes to register the proc in my head cost me gcds? I have no idea. And I wish I didn't have to deal with it either way. I end up doing weird stuff to try and dodge the mechanic, like tossing in a split shot when I have a clean shot proc, because I know I can follow with the clean shot and if slug shot procced I can use it after.

    Getting rid of gauss/wm works too, one second to catch a proc is rough, 2.5 is plenty. It doesn't even fulfill it's original purpose anymore of choosing between damage and mobility, because you can toggle it on and off with relative ease. And mch is pretty mobile anyway even WITH it up because procs and feint(Although granted feint is probably a bug/oversight).
    (0)
    Last edited by RazeLandale; 07-20-2015 at 01:27 PM. Reason: Cap dodge!

  3. #3
    Player
    LunaMana's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Tuna Khan
    World
    Tonberry
    Main Class
    Machinist Lv 60
    Quote Originally Posted by RazeLandale View Post
    Does latency + the moment it takes to register the proc in my head cost me gcds? I have no idea.
    You know how you can queue up skill a bit before the GCD so you counter a bi tthe effect of latency... For a friend of mine, his latency is bad enough that by the time the procs lights the icon up, he's already queued the next shot. So he has to stance dance because in GB he's losing procs.

    Now, if GB made it so you could stack shot procs to 2.... Not only would it help with latency... but I am dreaming about wonderful wildfires lol.
    (0)