Quote Originally Posted by Bebekurenai View Post
What annoys me of the current PvP system is that on FL the constant gimping of jobs, only one medica regen, swiftcast nerfed, shorter duration on debuffs etc etc. I understand that jobs might need some balancing but it also removes all the fun. They make it so that everyone has the same chance to beat any other job and I don't find it fair.
So you are saying that not being able to kill certain jobs is fair instead you thik some jobs should be OP? If that was the case, I can imagine which ones you would pick..... Think you need to look up the definition of fair. If they make it so one job is stronger than others you get what happened in slaughter again, stacking one job.

on topic: When they advertised PvP at the start and mentioned PvP unique abilities, I thought that there would end up with 2 sets, where you could only use pvp skills in pvp and pve skills in pve which would make balancing a lot simpler as changing skills for one aspect would have no repercusions on the other.