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  1. #121
    Player
    Kirana's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kirana Rika
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    I hate to say it, but the fair solution to OPs problem is to not allow multiple primary stats on crafted accessories. Adding strength to top ilvl tank accessories would just make them overpowered, as they are currently balanced. Crafted accessories have always been OP for tanks, and assuming SE's philosophy on crafting is that it be weaker than raid gear, they should not be.

    You should not be able to trade VIT for STR at a 1:4 ratio, or whatever crafting allows currently.
    (3)

  2. #122
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The whole putting 2 primary stats on an item only benefits tanks and no other class, maybe they do need to look into this.
    (2)

  3. #123
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    The benefits of crafted items should be to pick your secondary stats. Not double-dip on primary stats.

    This needs addressed. All gear should have Vitality+Class Damage Statistic.
    (2)

  4. #124
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    The benefits of crafted items should be to pick your secondary stats. Not double-dip on primary stats.

    This needs addressed. All gear should have Vitality+Class Damage Statistic.
    Why exactly does this matter? Nothing is stopping any other job from doing the same thing. The only difference is the fact that other jobs aren't supposed to be getting hit repeatedly so the VIT wouldn't be as effective as it is for tanks. There's nothing stopping a caster from stacking Piety and other stats into crafted accessories.
    (0)

  5. #125
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tyrial View Post
    Why exactly does this matter? Nothing is stopping any other job from doing the same thing. The only difference is the fact that other jobs aren't supposed to be getting hit repeatedly so the VIT wouldn't be as effective as it is for tanks. There's nothing stopping a caster from stacking Piety and other stats into crafted accessories.
    Vitality helps all classes, I used to wear "tank" gear on my scholar to survive some aoes so I could make fights easier.

    The issue is. Vitality does not increase "Threat and Enmity" where Strength does.
    (2)
    Last edited by Nektulos-Tuor; 07-19-2015 at 10:51 AM.

  6. #126
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Sounds good to me. I find the argument presented that all classes have a feeling of great benefit from their increased ilvl gear but tanks, and while accurate also sounds wrong (should be adjusted).

    +1'd a number of posts.
    (0)
    Last edited by Shougun; 07-19-2015 at 10:59 AM.

  7. #127
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Vitality helps all classes, I used to wear "tank" gear on my scholar to survive some aoes so I could make fights easier.

    The issue is. Vitality does not increase "Threat and Enmity" where Strength does.
    Maybe I misunderstood your last post. If that's the case then my apologies.
    (0)

  8. #128
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Tyrial View Post
    Maybe I misunderstood your last post. If that's the case then my apologies.
    I apologize as well if I was rude. I am simply saying Vitality helps everyone. That extra 300 health as a healer let me survive some aoes.
    (0)

  9. #129
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Destomius View Post
    I'll take a tank that stays alive and does damage over a tank that stays alive and doesn't do damage anyday. It's hilarious how people seriously place no value in how much damage a tank does.
    Maybe because we have bad histories of tanks rocking full STR accessories that crumple over dead when they try to speedrun stuff because MOAR MOBS means MOAR DEEPS.
    (1)

  10. #130
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    What they should do is release crafted 180 accessories and increase the level 5 material spirit bond rate
    (0)

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