
Originally Posted by
Rahaya
I got the viewpoint from SE's response, actually. Lightspeed is its own pile of troubles, but Celestial Opposition and Collective Unconscious were confirmed to be buffed in an 'astrologian' like way. And further, that means enhanced effects with the Sects. If the cards were intended to be a core mechanic, then presumably, the changes would instead interact a lot more with card buffs instead. Off the top of my head, granting the Bole card to everyone in range, or adding additional healing to party members with beneficial effects on them, or something.
The tweaks to those cards would be interesting, but would it really change anything? Spire being a TP refresh would still be a throw away card in a mage heavy party. The full duration of that card right now is 100-150 TP saved I think, without anything else on it. Changing that to a flat 150 TP refresh leaves it open to overticking like Goad currently is if drawn at a bad time, but is still 'worthless' if the target doesn't need TP anyway. Same for the MP card. DRK Darkside makes them immune to MP refresh affects. The current Ewer is capable of bypassing that. The only one getting appreciable benefit then is the Spear change, but aside from the opener, the benefit would still be staggered. For example, on the MCH, it would reduce the CD of the Reload I just used, but Raging Strikes coming up after the effect wears off is SoL.
You would still have no need of them then, I feel. You would still not want to draw them in favor of the better cards. That's why I don't think any change to the cards but overbuffing them and leaving healing weaker would suffice. And at that point, AST might as well be a Support DPS because even with the DPS buffs, why would you bring it over the healing safety?