Quote Originally Posted by Eye_Gore View Post
If I wanted to do bare minimum I would stay in ilvl60 gear. Not many people want to do bare minimum. The thing is the argument is really a moot point. The are ups and downs to both sides. There really is no right or wrong answer. Though I have to wonder has anyone ever blamed a loss on a tank because they didn't have enough DPS?
Every boss encounter in a raid has had set HP percentages to trigger phase changes. The longer you're in a particular phase the more of that phases' mechanics you need to deal with, resulting in more time for mistakes to be made, more raid healing to be done by the healers, more chances for a tank to die, etc. The faster you push phases the faster you're done with the fight. While it's true that some encounters favor a faster push than others, it's a solid practice to put in place for every boss encounter unless there's a reason to specifically throttle back and avoid pushing too quickly (Turn 7 and Titan EX come to mind back when they were actually hard content).

Turn 9 and 13 are also good examples of where pushing phases faster is a far better scenario than having a tank sit there poking the boss with a toothpick. T9 the longer transition takes the more meteors you see, the more Ravensbeaks the tanks eat and the more Lunar Dynamos the Raid has to deal with. After Heavensfall, not pushing the boss fast enough results in more dragon spawns, which means more Heavensfalls and more garotte debuffs that need to be removed, more chances to die, etc.

Starting to get the picture yet?