Who said that's all I use?
I use RS when I deem it appropriate. I don't deem it appropriate very much, but I will use it when hammering out NQ materials that cannot be quick synth'd.


Who said that's all I use?
I use RS when I deem it appropriate. I don't deem it appropriate very much, but I will use it when hammering out NQ materials that cannot be quick synth'd.


I've been playing the HT thing. Somedays I get lucky. Someday not at all. Either way. I've yet to achieve IQ11 reliably at all. And I only use RS when I rarely have a chance of winning with CS2, ING2. I don't like relying on RS, because one day and I really needed it, 2 RS failures in a row kinda told me not to. Sure and steady wins the race right?
Either way I've yet to fully trust an 80% ability... I barely trust the 90s%, but I'm not 60 in any craft yet so who knows I might like using RS more often.
As to the OP. Ya... Omni-crafter to specialize in things... Oo Even with the Specialist system in place this seems to be the less annoying method. (Painful, but less annoying. XD)

Well, you did say it's "random". Random would be the same as rolling a 20-sided die, and each side having the same percent chance as all the others. But this isn't the same thing, it's an 80% chance of success, or a 20% chance of failure. The success "roll" is 400% as likely to occur as the failure chance. So, it's not random![]()



The math you are used to doesnt quite apply to ''rng'' tho. Since someone made the ''clever'' idea to make RNG based on true random. (or as close as they can get to it)And this is why there is any "debate" at all. 80% success is not "random", it's extremely predictable, and mathematically probability even shows, over time, it's worth more than any of the skills which have 100%.
And the experience has been, for those of us who learned to embrace RS/HT loooooooong ago, our desired crafting goals are more consistently reached, cheaper, and faster.
And 80% rapid synth can still blow up in your face 5 times in a row.
Btw chance calculations is not real math. Its just an extremely watered down (and tbh outdated) theory predating casuality science. Back when we didnt knew better.
There is no such thing as ''chance'' in nature. Something happens or it doesnt. Cause-effect. You roll a dice and what side comes up depends on the way you move the dice, on what surface you let it fall down on, the height and angle of the fall, etc, etc. It does not have an equal ''chance'' of falling down on different sides at all.
Last edited by Aeyis; 07-19-2015 at 09:51 AM.
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