I've been going half and half(VIT/STR) on my WAR because none of you can make your minds up. Think about the people taking up the tanking job, you could be confusing them.
I've been going half and half(VIT/STR) on my WAR because none of you can make your minds up. Think about the people taking up the tanking job, you could be confusing them.
You could make up your own mind. Besides it really doesn't matter anyways, its like arguing which came first, the chicken or the egg.
I think it really is tanks not knowing how to play their jobs and still joining on the all STR bandwagon, which just makes it more apparent.
I was healing Neverreap on SCH and a DRK pulled the entire first island. Cool right? Cool. Normally SCH and DRK are best friends, especially at lower levels where they are the two most OP jobs in the game.
This tank didn't pop a single cooldown. I'm not as familiar with DRK icons but as a healer I'm used to staring at a tank's status bar, and if more little icons aren't appearing next to your name after you just pulled six mobs, we have a problem. My Eye for an Eye isn't enough to save you and I only get three Lustrates for most pulls... Emergency Tactics is once a minute and takes a tick longer to cast, to boot.
It's more obvious with all the new DRKs running around, but freshly minted WARs are starting to pop up as a problem too.
Last edited by Catwho; 07-19-2015 at 12:45 AM.
That's just not true at all. You're forgetting about overhealing/crits/regens/shields. THAT makes a big difference. So many heals are wasted due to crits. Or when the SCH has a shield on the tank and my regen ticks heal the tank to full and are thereafter wasted. If the tanks HP could be let dropped much lower, these problems wouldn't happen. It's a healers job to heal, but these tanks seem to have forgotten that mitigation is a part of theirs - since the beginning of MMOs.
This right here. Doesn't matter if a tank rolls in vitality, strength or piety for that matter. If the tank plays like shit nothing short of invincibility will save 'em. Even with invincibility it probably just spills over unto the rest of the party.
Tanks should get a passive that converts a % of vitality to strength. Despite what some people in this thread think, str is a very good stat for tanks.
I do think more needs to be done in order to make VIT rather than STR the more attractive stat. What that could be, however, I don't really know - and it can't really be enemies hitting harder since it'll threaten putting people off of tanking altogether I fear.
I think there isn't a right or wrong - I've healed STR DRKs who knew how to tank and did fine pulling more than 2 sets in Neverreap. I've also healed VIT DRKs who never used grit or darkside and almost die to a pack of 3 while never using cooldowns. I think the main thing is experience -- if you have experience being a good tank, it doesn't matter what you wear // at that point it is personal preference for however you like to play. If you're a new tank, I highly recommend VIT until you're at least proficient enough to know how and when to swap to a dps stance and maximize STR gear. The problem is people new to tanking trying to tank like those who have been tanking FF14 for years, and trying to gear like those experienced tanks, as well.
Extra HP is like pre-paid HP charged from overheals. Extra HP minimize overheals. Extra HP is not useless. It's not just more wriggle room, it makes healer heals more efficient.
VIT vs STR:It's funny how the STR supporters keep saying it makes healers heal more, always assuming that wearing STR your healer is always "good" keeping you up perfectly fine, and wearing VIT your healer is always "bad" wanting to top you off wasting GCDs.
- Incoming damage is the same.
- Required healing is the same.
- VIT has more HP, therefore less overheal.
- STR has less HP, therefore more overheal.
Extra HP = less overheal = more bang for healer MP.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
As a healer, I prefer to heal a tank that's pure strength and wanting to dps. A tank controls the flow, if he can't dps hard he may lose aggro and thus the dps may have to slow down... all that massive amount of HP is only sponge. Now, it depends though. If I see a tank that's undergeared, tries to do a mass pull in said gear and complains about healing because he's not doing his part right, then yeah there is a problem lol.
It keeps me on my toes because I get to pay more attention while doing damage myself too.
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