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  1. #61
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I've been going half and half(VIT/STR) on my WAR because none of you can make your minds up. Think about the people taking up the tanking job, you could be confusing them.
    (4)

  2. #62
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Twilite View Post
    I've been going half and half(VIT/STR) on my WAR because none of you can make your minds up. Think about the people taking up the tanking job, you could be confusing them.
    You could make up your own mind. Besides it really doesn't matter anyways, its like arguing which came first, the chicken or the egg.
    (1)

  3. #63
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,854
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I think it really is tanks not knowing how to play their jobs and still joining on the all STR bandwagon, which just makes it more apparent.

    I was healing Neverreap on SCH and a DRK pulled the entire first island. Cool right? Cool. Normally SCH and DRK are best friends, especially at lower levels where they are the two most OP jobs in the game.

    This tank didn't pop a single cooldown. I'm not as familiar with DRK icons but as a healer I'm used to staring at a tank's status bar, and if more little icons aren't appearing next to your name after you just pulled six mobs, we have a problem. My Eye for an Eye isn't enough to save you and I only get three Lustrates for most pulls... Emergency Tactics is once a minute and takes a tick longer to cast, to boot.

    It's more obvious with all the new DRKs running around, but freshly minted WARs are starting to pop up as a problem too.
    (9)
    Last edited by Catwho; 07-19-2015 at 12:45 AM.

  4. #64
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Kowen View Post
    The extra 3000 HP from VIT accessories makes very little difference, and it means the healer actually needs to work harder to top them off again (which you shouldn't be trying to do anyway because you'll overheal).
    That's just not true at all. You're forgetting about overhealing/crits/regens/shields. THAT makes a big difference. So many heals are wasted due to crits. Or when the SCH has a shield on the tank and my regen ticks heal the tank to full and are thereafter wasted. If the tanks HP could be let dropped much lower, these problems wouldn't happen. It's a healers job to heal, but these tanks seem to have forgotten that mitigation is a part of theirs - since the beginning of MMOs.
    (10)

  5. #65
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Catwho View Post
    I think it really is tanks not knowing how to play their jobs and still joining on the all STR bandwagon, which just makes it more apparent.
    This right here. Doesn't matter if a tank rolls in vitality, strength or piety for that matter. If the tank plays like shit nothing short of invincibility will save 'em. Even with invincibility it probably just spills over unto the rest of the party.
    (3)

  6. #66
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Tanks should get a passive that converts a % of vitality to strength. Despite what some people in this thread think, str is a very good stat for tanks.
    (4)

  7. #67
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I do think more needs to be done in order to make VIT rather than STR the more attractive stat. What that could be, however, I don't really know - and it can't really be enemies hitting harder since it'll threaten putting people off of tanking altogether I fear.
    (0)

  8. #68
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    I think there isn't a right or wrong - I've healed STR DRKs who knew how to tank and did fine pulling more than 2 sets in Neverreap. I've also healed VIT DRKs who never used grit or darkside and almost die to a pack of 3 while never using cooldowns. I think the main thing is experience -- if you have experience being a good tank, it doesn't matter what you wear // at that point it is personal preference for however you like to play. If you're a new tank, I highly recommend VIT until you're at least proficient enough to know how and when to swap to a dps stance and maximize STR gear. The problem is people new to tanking trying to tank like those who have been tanking FF14 for years, and trying to gear like those experienced tanks, as well.
    (8)

  9. #69
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Extra HP is like pre-paid HP charged from overheals. Extra HP minimize overheals. Extra HP is not useless. It's not just more wriggle room, it makes healer heals more efficient.

    VIT vs STR:
    • Incoming damage is the same.
    • Required healing is the same.
    • VIT has more HP, therefore less overheal.
    • STR has less HP, therefore more overheal.
    It's funny how the STR supporters keep saying it makes healers heal more, always assuming that wearing STR your healer is always "good" keeping you up perfectly fine, and wearing VIT your healer is always "bad" wanting to top you off wasting GCDs.

    Extra HP = less overheal = more bang for healer MP.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #70
    Player
    Anjirusensei's Avatar
    Join Date
    Nov 2013
    Posts
    17
    Character
    Alexander Moriah
    World
    Omega
    Main Class
    Conjurer Lv 70
    As a healer, I prefer to heal a tank that's pure strength and wanting to dps. A tank controls the flow, if he can't dps hard he may lose aggro and thus the dps may have to slow down... all that massive amount of HP is only sponge. Now, it depends though. If I see a tank that's undergeared, tries to do a mass pull in said gear and complains about healing because he's not doing his part right, then yeah there is a problem lol.

    It keeps me on my toes because I get to pay more attention while doing damage myself too.
    (3)

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