Quote Originally Posted by SirTaint View Post
@Ceodore

If you play PLD at an average lvl then yes its probably fine.

PLDs flaws are apparent when you start playing with top end DPS, healers and tanks.

Of course PLDs stance dance while MTing, why wouldn't we? We have a plethora of defensive CDs we can rotate while in sword oath. WARs and DRKs can sit in their offensive stance doing maximum DPS while maintaining hate. PLDs are stuck with Halone spam to keep hate off the OT and DPS. (SwO)

Our AoE DPS is nil. Yes, flash can hold hate off DPS and Healers, but on turns like A2, why even bring a PLD?

Turns like A1 our WAR can MT and push close to 900 dps, my PLD is stuck in the 700 range. That's a problem in job design. Turns like A4 PLD has zero defensive advantage but are a huge DPS loss which makes the turn harder. PLDs are supposed to be more defensive but then they make encounters where none of our advantages work.

Sheltron - good design, but now PLD is king of physical tank busters (if they add any)
Clemency - garbage, too slow, too much MP, if you are finding a use for this move (besides solo use) then you need better healers
Divine Veil - better then most people give it credit but not needed
Goring blade - awesome, needs a hate bonus
Royal - awesome, needs a hate bonus
I've also ran all these turns. In A4, it's actually better if the PLD OTs, since they will get thrown into the other room with the PHYSICAL damaging add. Our CDs are much more appropriate for this than MTing the boss. Also, a difference in DPS have been stated as being intentional by SE between Paladin and the other tanks. This was on purpose by design. We also have less AOE damage, yes, but that's also why there are heavy hitting single target enemies in the A2 fight as well which are better tanked by a Paladin who can put out still decent single target damage while everyone AOEs down the big group of Jagd Dolls being handled by the tank who can actually pull larger numbers on so many targets. Just because a tank doesn't perform every task as well as every other tank doesn't mean they need to, it means you utilize them to their fullest potential on what they CAN perform well on. For instance, on A2, when I have the single big spider enemy, I can then time my Clemency better to also heal the other tank who is taking a load to the face from several enemies at once. Even with two healers who can handle the damage, it also helps relieve them some so they can actually heal me as well or a dps who was in the wrong place at the wrong time. Or to just make their job a little easier. Just because I do help them doesn't make them bad, it just means that much more of a safety cushion for finishing the fight.

Who knows, perhaps there will be tank crunches soon in maybe Alexander Savage. No one is sure, because no one actually knows. So I would calm down and "look forward to it"