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  1. #26
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Izsha View Post
    Actually that makes 100 parry equal 0.873% higher proc rate.

    In other words it takes (estimated) 114.6 parry to raise parry rate by 1%. As parry is a 20% flat reduction, it takes 5% parry to rate to equal 1% avg mitigation (phy attacks only).

    Based on the test, it takes roughly 573 parry to reduce incoming (phy only, and hitting you from the front) by ONE PERCENT.

    Now let's pretend that every single solitary piece of i190 war gear had max parry in every slot. Hive battle axe and full alex gear, pretending that the highest secondary stat on every piece was parry. 83 on axe, 77 on body and legs, 47 on hands/ft/head and 36 on belt and all accs (and an imaginary 2nd 190 ring).

    That 100% maxed out 190 parry set has 594 parry. Remember it takes 573 to get 1% mitigation (5% proc rate and 20% mitigation on proc).

    Congrats. Gearing balls ti the wall parry in every sslot using the highest ilvl gear in the game and imagining they all had parry max on them you mitigate....

    Wait for it.......

    1.037% more damage than wearing ZERO PARRY.

    Maxed out parry gear that doesn't even exist reduces damage by 1% over having absolutely no parry at all on gear.

    Parry sucks. It's worthless. Period. The end.

    GOOD DAY SIR!
    First of all, you're assuming that there is no minimum Parry Rate. However, by Nekt's own math, there is a minimum Parry Rate that comes stock of almost 2.5%. According to his math, 102 parry = about .887% parry. If you then subtract all his parry at the same rate, or rate being x=.887/102, you actually come to a base of about 2.5% parry rate even if your Parry is 0. So, assuming a rate of 100 parry = .873% increase in parry rate, you actually come to 5% parry rate at 312 Parry, not 573. At 573 parry, you would have a parry rate of 7.5% about

    However, that's besides the point. Parry as it is is fairly weak. However, that doesn't mean that it needs some major rework, as all the secondaries are actually fairly weak anyways as far as any form of mitigation is concerned. This is to help tanks build towards damage more too. I don't want to personally see a big overhaul that makes Parry a huge necessity for tanks anyways because then it would no longer allow for any sort of class freedom. I'm quite happy dropping into STR trinkets as often as possible and losing my parry. It doesn't bother me. I can, however, see the necessity for some kind of buff to the secondary, but it should be something minor, which is why I have repeatedly suggested it should increase both rate and mitigation. Something along the lines of say maybe getting +1% more parry mitigation for every 20 parry you get. It isn't a big buff, and wouldn't make the secondary required, however, it would make it suck a little less that it doesn't feel like a complete waste like it does now. You would get more benefit towards your mitigation this way too when you use your VIT trinkets if necessary, but not feel like you lost a ton of mitigation if you switch into Strength, which would make both trinkets still quite viable.

    Edit: Nekt, I commend you on your research. Well done. I was quite sure that the rate was not 1 parry = anything like .003, as you've shown, it's closer to something like .01 like I kind of thought it was. Well done, and much respect.
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    Last edited by Ceodore; 07-18-2015 at 08:33 AM.