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  1. #511
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I have to agree with the players who find WM frustrating.

    I'm not playing BRD but currently playing MCH which seems to have a similar issue with Gauss Barrel.
    Playing throug 22 levels of free movement bouncing about only to have turrent mode slapped in your face is anything but enjoyable. Especially when the combo you have gotten accustomed too have now become erratic due to both latency and rng.

    Why did they think it was a good idea to begin with? The only arguments Git gud, it's an mmo standard, that it's easy mode in pve and is overpowered in pvp doesn't really have any merit.

    1. Get good is most of the time just a half assed insult to people with a different opinion, rarely followed up with an argument other than "look at me i can do the combo thus you must be a noob".

    2. It's an mmo standard primarily due to tecnical issues and because companies are afraid to try new things.

    3. Nothing prevented the designers in making the new +50 skills positioal to make the player stand close to the target rather than flailing about at max range, or make more mechanics that target ranged players. Even making a frontal cone extend over the entire arena would make it affect the ranged players.

    4. Gap closers and other mechanics. MCH and BRD might have mobility and some crowd control, but that's it. DRG and NIN (dunno about MNK) got both gap closers while tanks and healers got sustain. PVP balance should also be adjusted according to pvp without being infuenced or affecting pve.

    If anything they should have made so that casters could move while casting so that pve could be made even more hectic for everyone.
    (4)

  2. #512
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Hm, I find it funny people trying to argue it is not a caster.

    Don't use it! Well with this community, Not using a skill that is a dps gain would get you rage.
    "It is not that bad!" To you it is not.
    "It is not a caster play style. It is a cast bar". No matter how fast it is, It sill is a cast bar.
    "Once you get use to it is not that bad!" I am sure I could say the same about many things, but would not change what is fun to many of us.
    "Bard tears fuel me!" Ok
    "L2p!" No
    "Play another class!" What class gave us the same play style that we enjoyed?

    I can go on and on.
    (7)

  3. #513
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I have to ask: have you tried it? Not being sarcastic or anything, I truly want to know have you tried it? Did you like anything about it? What issues did you run into using it? How could it be (reasonably) fixed?

    We've argued the mobility factors, we pointed out the bugs (and they were fixed), we've even acknowledged the style change of the job. But fact remains that if most gave it an honest try, and didn't try to FORCE 2.0 methods of gameplay while using it, they might find that it is, in fact, a very simple change to adapt to.
    (0)

  4. #514
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wavaryen View Post
    Hm, I find it funny people trying to argue it is not a caster.

    Don't use it! Well with this community, Not using a skill that is a dps gain would get you rage.
    "It is not that bad!" To you it is not.
    "It is not a caster play style. It is a cast bar". No matter how fast it is, It sill is a cast bar.
    "Once you get use to it is not that bad!" I am sure I could say the same about many things, but would not change what is fun to many of us.
    "Bard tears fuel me!" Ok
    "L2p!" No
    "Play another class!" What class gave us the same play style that we enjoyed?

    I can go on and on.
    There's always. "Quit. Seriously we're done hearing about it." That one's the one I'm leaning towards now.

    A lot of the complaints on the matter is Hyperbole. If you can't accept it as a feature than accept it as a bug fix. That style gameplay should have never been given as much leeway as it did, and suddenly the highly entitled are decrying their easy street to mechanics and DPS.

    As I've said before - most if not all classes got adjustments that changed the style of gameplay. All players have had to adapt, even to the point where their original role has changed orientation (SMN are now more AoE, BLMs are now more single target, where as before they were reversed. DRG had their positional importance all but removed and no buffs to maintain, to having their own version of Greesed Lightning as well as randomized positionals. Ninja's now fairly set Mantra rotation has changed, along with having buff maintenance and major revisions to certain skills. Monk has lost all the damage based utility they have, as well as gotten a skill that actively deducts DPS in trade for Chakras, which skills may not even be worthwhile debateably )

    Of all these major changes to classes, none have been more negative, vocal, and generally destructive to the community than the incessant whining of "Bard-Mage" - which I find laughable as Bards WERE mages in every iteration of FF except this one. It's even more laughable as traditionally ranged classes in other games DID have to worry about animation locks and attack delays traditionally.

    So yes, sink or swim. Adapt or quit. I have no sympathy here, beyond small quality of life adjustments that would make gameplay of it more fluid which applies to all jobs in general. The skill is optional. Its impact on gameplay is more visual than piratical unless you were running willy-nilly throughout the entirety of a fight. And now there's an actual element of skill applied to the class rather than simply pressing buttons as they came due for cooldown. Deal with it, or don't. You're not getting them to remove Wanderer's Minuet or its effect on gameplay. The entire point of the skill was to get you to weigh in on the pros and cons and make a decision on when to use it for the extra dps.

    Instead, I see what I expected to see- a bunch of entitled players who refused to adapt their playstyle to new mechanics because it visually offends their sensibilities - and demanding the best of both worlds. Sorry, but not sorry. No. If you are that inflexible in your gameplay, you will be better served unsubscribing and playing a single player game that is devoid of updates. These arguments against it are far too hyperbolic - and Bard could use some better, real adjustments to improving it overall.
    (4)

  5. #515
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Man, if people think Bard was so easy before, why didn't everyone hop on the bandwagon?

    Could anyone point me to some pre-3.0 Final Coil 4 Bard win videos? People like easy, I bet they did this all the time to farm for gear.
    (3)

  6. #516
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Quote Originally Posted by Hyrist View Post
    Stuff.
    Dragoon, eh?

    Let's improve your damage by 30%, but let's make you a ranged job. You also can't use Jump anymore. You'll also be wearing cloth armor and throwing pellets instead of using a lance.

    Just a bit of a change to the mechanics you are used to.. and some visual changes. No big deal. Learn to play.
    (5)

  7. #517
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Hyrist View Post
    ...
    A nice little speech, but your inspiration for such is misdirected. You're just another who sees only people making the ridiculous claims of "best of both worlds" when so few actually have, or that every Bard in existence just likes to run circles and is all about strafing around. Not to mention you also seem to be under the inclination that the "skill cap" for Bard has changed, which it hasn't, just become inconvenient in some areas. So all in all, you've wasted a bit of effort with little understanding of what's actually at the core of these issues which many have stated already.

    On other notes: DRG used to have heavy reliance on their positional bonuses, so anyone who has kept up with DRG hasn't been introduced to anything drastic; SMN has still its core of single target power, just added AoE power; BLM I sympathize with as trying to pull the big spells is still a bit stressful, but they are also getting tweaks down the line, and their AoE capacity was only a fraction of their kit, it certainly wasn't their focus.
    (3)

  8. #518
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kat_Manx View Post
    Let's improve your damage by 30%, but let's make you a ranged job. You also can't use Jump anymore. You'll also be wearing cloth armor and throwing pellets instead of using a lance.
    Sounds like Bard pre-Minuet, with a flat 30% boost to damage. Did you run out of ideas? I really liked the combat medic idea if that was you who said it. :u

    Edit:

    I hope you do realise that ranged damage dealers can still execute skills even while in melee range. So, really, there's not much changed except that you gave Dragoon more mobility. All hail our Dragoon overlords.
    (1)
    Last edited by AdamFyi; 07-18-2015 at 09:01 AM.

  9. #519
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100
    Quote Originally Posted by Maero View Post
    You people always stating the whole Bard now plays like a caster, if i wanted to cast i would play as a caster, so forth.. and yet most if not all of you have never played as a caster or have limited experience, seriously you are clueless.
    It plays very much differently. Problem is some of you just refuse to adapt, and in turn do not bring everything that you can to help your group out. Is Bard perfect, well no but all classes had changes made to them. Adapt, is all i am saying.
    I am so sick and tired of people like this assuming we don't know how to play the class... we all know how the rotation works, we all get high numbers in DPS and we all bring what our raid desires..

    Why do we hate BRD then? because WM completely changed the playstyle of our class, we went from swift mobile instant abilities to a turret-like Bow Wizard... we never asked for this, you can't just take a class that everybody loves and completely change it at 52 onwards then expect everyone to be cool with it.

    I repeat.

    1. We know how to play the new changes
    2. We pull high dps numbers and provide the utility our raid desires
    3. We hate the playstyle, this is NOT a learn2play issue.
    (9)

  10. #520
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Yea but again how easy was your job beforehand. Let's take a look,

    -Never have to worry about positional
    -ability to move freely without ever being effected by a ground AOE
    -NEVER being affected by AOE's that happen near the boss

    BRD had become the only job that could just ignore certain aspects of an encounter because their DPS would never be weakened by it. NIN/DRG/MNKs they have to pull away if an AOE pops up, they have to be ready to move and lose DPS based on what's going on. What does a BRD have to do, turn off Minuet and suffer that loss of 30% dmg increase.

    Evolving the class to play more stationary serves to make them have a more relevant need to pay attention to boss mechanics, that they can't simple just run around and never have to worry about a majority of encounters.
    (3)

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