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  1. #71
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    1.18:
    -released raids based on a system that will be outdated in 1-3 months from now
    -broke numerous leves completely by placing huge groups of mobs directly ontop of leve requirements and changing how mobs agro (this is -somewhat- fixed but not really)
    -Released a fairly complicated non-nonsensical way of ranking up (ex. its easy to kill mobs 15 ranks ahead of you solo, really easy as a group, but capped sp 10 levels above)
    -Made gathering jobs a joke to level up with leves. Like you can get an easy 30k+ sp for 2 leves if you guardian aspect. Not really complaining about this since it let me get miner to rank 36 in like a week but it kinda diminishes the exclusivity of gathering.
    - designed raids where damage dealing jobs like lancer and pugilist tend to get overlooked for ranged jobs (especially in speed runs)
    -released a bunch of easy-to-get weapons so close to craftable weapons that for the most part its killed the market on weapon sales
    -released a bunch of somewhat easy-to-get armor that out-does most of the faction-NM armor and craftable armor
    -Severely broke the games economy by dropping leve reward prices without creating a large enough gil sink to pull mass money out of the economy
    ....etc

    How is that not rushed? I get people are having fun, so am I. But the patch is an unbalanced mess. Especially since the "core of the game" was supposed to be completed by the end of the summer Now it won't since battle "jobs" aren't coming since 1.20 which will prob be november/december-ish.
    (4)
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  2. #72
    Player
    elreed's Avatar
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    Mar 2011
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    Don Elreed
    World
    Excalibur
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    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    1.18:
    -released raids based on a system that will be outdated in 1-3 months from now
    -broke numerous leves completely by placing huge groups of mobs directly ontop of leve requirements and changing how mobs agro (this is -somewhat- fixed but not really)
    -Released a fairly complicated non-nonsensical way of ranking up (ex. its easy to kill mobs 15 ranks ahead of you solo, really easy as a group, but capped sp 10 levels above)
    -Made gathering jobs a joke to level up with leves. Like you can get an easy 30k+ sp for 2 leves if you guardian aspect. Not really complaining about this since it let me get miner to rank 36 in like a week but it kinda diminishes the exclusivity of gathering.
    - designed raids where damage dealing jobs like lancer and pugilist tend to get overlooked for ranged jobs (especially in speed runs)
    -released a bunch of easy-to-get weapons so close to craftable weapons that for the most part its killed the market on weapon sales
    -released a bunch of somewhat easy-to-get armor that out-does most of the faction-NM armor and craftable armor
    -Severely broke the games economy by dropping leve reward prices without creating a large enough gil sink to pull mass money out of the economy
    ....etc

    How is that not rushed? I get people are having fun, so am I. But the patch is an unbalanced mess. Especially since the "core of the game" was supposed to be completed by the end of the summer Now it won't since battle "jobs" aren't coming since 1.20 which will prob be november/december-ish.
    Ok there are good points here but not all true.

    -You say that the system will be changed completly in 1-3 months, not true, they already done the major change for battle they added autoattack (thats pretty much changing the battle system entirely) they're gonna add jobs, yes but those jobs will be in the same system maybe more restricted when equipping skills but thats it.

    -Leves arent broken, sometimes i had trouble doing leves especially at nanawa mines because the mobs were spawned in areas infested with high level mobs or NM, well that was pre patch i've been leveling thm there lately and didnt have any trouble, sometimes spawn in rooms with aggresive mobs but soloable if you're good. Now if you want an easy quest type like WoW, "Oh yeah go kill five wolfs r5 as r45 and get 100k sp for completing that" well you are in the wrong game, i like having a hard time doing stuff in game because it adds self achievement, and i dont think im the only one, everything can be done with tactics.

    - I agree that mobs should be a little bit harder to kill or at least encourage people to kill several mobs at the same time, Oh wait they are actually adding that stuff, if you dont know that, read the lodestone.

    -You think that the armor and weapons available right now are the best ultra magnificent end game equipment we will have for years? No, they are the best no, i even think that the crafted items right now are far better than several new gear there like alpine war jacket, looks really impressive but the stats for an archer are not the best once the stats function properly, i think bowman's tunic have better stats than that piece, i do believe that faction leves items should be a lot better because all the points you spent to get the chance to have it or add a good effect for having the complete set, but i dont mind if they leave it like that, as long as they add more gear there.

    -Now about raids, well ive done several times the rank 45+ dungeon with different classes around, yes they need to improve a few things but right now if the player knows how to move in battle can avoid AoE damage, i even think that marauder is a pretty good tank for batraal, or grab skeletons, theres an easy all the way formula with ranged classes but that doesnt mean that is impossible to be done with close melee jobs, you only have to skill yourself up.

    -Theres gonna be fairly a lot of gil sinks in game after patch 1.20, i know they already figured out with materia system implementation, chocobos, airships, repair system, and who knows what else.

    There you go, im done with this thread.
    (2)

  3. #73
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by elreed View Post
    Ok there are good points here but not all true.

    -You say that the system will be changed completly in 1-3 months, not true, they already done the major change for battle they added autoattack (thats pretty much changing the battle system entirely) they're gonna add jobs, yes but those jobs will be in the same system maybe more restricted when equipping skills but thats it.

    -Leves arent broken, sometimes i had trouble doing leves especially at nanawa mines because the mobs were spawned in areas infested with high level mobs or NM, well that was pre patch i've been leveling thm there lately and didnt have any trouble, sometimes spawn in rooms with aggresive mobs but soloable if you're good. Now if you want an easy quest type like WoW, "Oh yeah go kill five wolfs r5 as r45 and get 100k sp for completing that" well you are in the wrong game, i like having a hard time doing stuff in game because it adds self achievement, and i dont think im the only one, everything can be done with tactics.

    - I agree that mobs should be a little bit harder to kill or at least encourage people to kill several mobs at the same time, Oh wait they are actually adding that stuff, if you dont know that, read the lodestone.

    -You think that the armor and weapons available right now are the best ultra magnificent end game equipment we will have for years? No, they are the best no, i even think that the crafted items right now are far better than several new gear there like alpine war jacket, looks really impressive but the stats for an archer are not the best once the stats function properly, i think bowman's tunic have better stats than that piece, i do believe that faction leves items should be a lot better because all the points you spent to get the chance to have it or add a good effect for having the complete set, but i dont mind if they leave it like that, as long as they add more gear there.

    -Now about raids, well ive done several times the rank 45+ dungeon with different classes around, yes they need to improve a few things but right now if the player knows how to move in battle can avoid AoE damage, i even think that marauder is a pretty good tank for batraal, or grab skeletons, theres an easy all the way formula with ranged classes but that doesnt mean that is impossible to be done with close melee jobs, you only have to skill yourself up.

    -Theres gonna be fairly a lot of gil sinks in game after patch 1.20, i know they already figured out with materia system implementation, chocobos, airships, repair system, and who knows what else.

    There you go, im done with this thread.
    autoattack is insignificant to the battle system compared to having stats that actually matter. Once they make stats have an effect, and release specific jobs for each class, they will have to rebalance every mob in the game and the entire raid, thus wasting time.

    Leves -ARE- broken. There are countless threads on this. Thats why they are sticking in "coeurl step". And the new leve system is built for speed. You get rewarded if you finish it fast. But you can't finish certain leves fast due to a ton of agro mobs eating you at the leve location. Further, a lot of faction leves have mobs spawn right in the middle of a bunch of agro mobs so you need a team to do them unless you are really lucky.

    Just because they say they are adding stuff doesn't mean it will work. If it takes SEVEN months just to implement auto-attack why would you have any faith that they can implement a balanced battle system in 2 months.

    How do you know what stats are good for an archers since stats have almost 0 effect on the game after a certain point at the moment. The 30ish peice from the fungus NM is the best armor for DD'ing as arc because it actually gives you atk and acc.

    A lnc or pug will not outdamage and archer and will die easily if they dont move. So how is that balanced? Pro's switch jobs halfway through (ex, arc first half, mrd second)

    They said that chocobos wont cost much so count that out as a gil sink, materia is mainly crafting so i doubt that will be a significant gil sink, the current repair system in no way sinks out more gil than leves bring in gil. Maybe airships... but i seriously doubt they will be crazy expensive or no one will take them.
    (5)
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  4. #74
    Player
    elreed's Avatar
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    Don Elreed
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    Excalibur
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    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    autoattack is insignificant to the battle system compared to having stats that actually matter. Once they make stats have an effect, and release specific jobs for each class, they will have to rebalance every mob in the game and the entire raid, thus wasting time.

    Leves -ARE- broken. There are countless threads on this. Thats why they are sticking in "coeurl step". And the new leve system is built for speed. You get rewarded if you finish it fast. But you can't finish certain leves fast due to a ton of agro mobs eating you at the leve location. Further, a lot of faction leves have mobs spawn right in the middle of a bunch of agro mobs so you need a team to do them unless you are really lucky.

    Just because they say they are adding stuff doesn't mean it will work. If it takes SEVEN months just to implement auto-attack why would you have any faith that they can implement a balanced battle system in 2 months.

    How do you know what stats are good for an archers since stats have almost 0 effect on the game after a certain point at the moment. The 30ish peice from the fungus NM is the best armor for DD'ing as arc because it actually gives you atk and acc.

    A lnc or pug will not outdamage and archer and will die easily if they dont move. So how is that balanced? Pro's switch jobs halfway through (ex, arc first half, mrd second)

    They said that chocobos wont cost much so count that out as a gil sink, materia is mainly crafting so i doubt that will be a significant gil sink, the current repair system in no way sinks out more gil than leves bring in gil. Maybe airships... but i seriously doubt they will be crazy expensive or no one will take them.
    LOL Thats what i call a real troll thread, thats how you should start this thread why make people think anything else, if you're mad about the game, why do you still play it? Oh yeah because you enjoy it, yeah right, why would someone invest time in something that doesnt even think will make it trough?

    Btw i know a little bit about the battle system, if you check me you can see im leveling almost any battle job, rather than stay crafting, and i've been here since day 1, and why i know what fits best for archer, because i already have those gear you are saying, and of course my comon sense says that having more str and dex (once the stats work properly, they work you know) are better than having less, if the stats worked correctly, having +3 on dex str and vit wouldnt stand a chance against having +6str +4 dex on a damage dealer, thats my point about gear already available, anybody with some sense can understand this.

    I say it again leves arent broken, if theyre not fast enough for you its your problem, i want challenge not a pansy ass quest like WoW's, wheres the fun if you end up killing everything in 1min, wheres my time sink, my self achievement?

    Im saying you can go all the way as mrd or pug or lancer, you need to know how to move yourself in battle, you can even hit the ogre standing in the middle of the room, just by aproaching to the ogre, you can keep doing dmg but you need to know where to stand and where to move, and of course when to move.

    And the best part is the one you say why do i think theyre gonna put things staright in 2 months and all, well you are a troll you know, i just dont like when people start telling people BS, go play other game that you like, and if you want to post something put true facts not BS facts
    (1)

  5. #75
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by elreed View Post
    LOL Thats what i call a real troll thread, thats how you should start this thread why make people think anything else, if you're mad about the game, why do you still play it? Oh yeah because you enjoy it, yeah right, why would someone invest time in something that doesnt even think will make it trough?

    Btw i know a little bit about the battle system, if you check me you can see im leveling almost any battle job, rather than stay crafting, and i've been here since day 1, and why i know what fits best for archer, because i already have those gear you are saying, and of course my comon sense says that having more str and dex (once the stats work properly, they work you know) are better than having less, if the stats worked correctly, having +3 on dex str and vit wouldnt stand a chance against having +6str +4 dex on a damage dealer, thats my point about gear already available, anybody with some sense can understand this.

    I say it again leves arent broken, if theyre not fast enough for you its your problem, i want challenge not a pansy ass quest like WoW's, wheres the fun if you end up killing everything in 1min, wheres my time sink, my self achievement?

    Im saying you can go all the way as mrd or pug or lancer, you need to know how to move yourself in battle, you can even hit the ogre standing in the middle of the room, just by aproaching to the ogre, you can keep doing dmg but you need to know where to stand and where to move, and of course when to move.

    And the best part is the one you say why do i think theyre gonna put things staright in 2 months and all, well you are a troll you know, i just dont like when people start telling people BS, go play other game that you like, and if you want to post something put true facts not BS facts
    stats don't work properly now and everyone knows it.. you can up your strength from 130 to 160 and do pretty well no difference in damage. And who's to say what role jobs will play and what stats will matter for the important ws's and such.

    leves -ARE- broken. The leve system is one where to make leves worthwhile you need to finish them fast. A quarter or more of the leves can't be beaten fast due to placement or unbalanced-ness. So what will any LOGICAL player do? Ignore those leves and choose the leves that are easy. THUS LEVES ARE BROKEN. If you spend time making 50 different leves and then ensure players never pick 20 of them you are either incompetent and wasting time on useless things OR THE SYSTEM IS BROKEN.

    And a lnc or pug or mrd is never going to outdamage my arc on the ogre regardless of how good they are at moving. They can be used but they don't have anything that makes them -useful- at the moment. I mean with lnc and pug you aren't going to get the max aoe damage on skeletons thats necessary to win. Its really obvious that the raid is pro-range since SE even upped the WS damage of pug lnc and mrd to make up for it....

    All your doing is speculating and saying "this game is so awesome and perfect because i speculate in 2 months it will be awesome and perfect" That is seriously ridiculous.
    (4)
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  6. #76
    Player
    Pulseczar's Avatar
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    Suede Derviant
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    Hyperion
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    Thaumaturge Lv 50
    I'm curious. Do you have a hat full of complaints that you draw out of every week? I can't fathom someone being this negative in their real life. I HOPE this is just a forum persona.
    (8)

  7. #77
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Quote Originally Posted by Pulseczar View Post
    I'm curious. Do you have a hat full of complaints that you draw out of every week? I can't fathom someone being this negative in their real life. I HOPE this is just a forum persona.
    I'm not negative. why do you always feel the need to call me negative ;x
    (4)
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  8. #78
    Player
    elreed's Avatar
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    Don Elreed
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    Excalibur
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    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    stats don't work properly now and everyone knows it.. you can up your strength from 130 to 160 and do pretty well no difference in damage. And who's to say what role jobs will play and what stats will matter for the important ws's and such.

    leves -ARE- broken. The leve system is one where to make leves worthwhile you need to finish them fast. A quarter or more of the leves can't be beaten fast due to placement or unbalanced-ness. So what will any LOGICAL player do? Ignore those leves and choose the leves that are easy. THUS LEVES ARE BROKEN. If you spend time making 50 different leves and then ensure players never pick 20 of them you are either incompetent and wasting time on useless things OR THE SYSTEM IS BROKEN.

    And a lnc or pug or mrd is never going to outdamage my arc on the ogre regardless of how good they are at moving. They can be used but they don't have anything that makes them -useful- at the moment. I mean with lnc and pug you aren't going to get the max aoe damage on skeletons thats necessary to win. Its really obvious that the raid is pro-range since SE even upped the WS damage of pug lnc and mrd to make up for it....

    All your doing is speculating and saying "this game is so awesome and perfect because i speculate in 2 months it will be awesome and perfect" That is seriously ridiculous.


    i didnt say stats worked properly, but they work, move a little bit your stat allotment and you'll see what i mean.

    So the leves are broken because mommy doesnt let you finish those as fast as you want, well i think the one who has the problem is you, not SE i dont ditch leves anymore, because all the leves gives almost the same sp and the ones that gives more sp are the one that you hate because you want everything instantly handed, really take my words go play WoW in 2 weeks you can be doing endgame and have that ubber gear you want and people that have 4 years playing already have it and you can be super poweful like them without effort.

    Im not speculating ive done that dungeon with those jobs in my party and yeah as i told theres an easy way and theres a better and selfrewarding way to do the raid, if your a lame player dont expect all of us to be the same im actually leveling lancer too to make that dungeon with that class, ill send you a video when i make that so you can cry like a baby, that im SE favorite guy and thats why i could make it lol.

    There are tons of videos here you can actually see one with a mrd as main tank and they cleared without pain, dont doubt to see a video with a pug as tank with a skilled player using it.

    Ok troll i dont mind what you reply after this so you'll be talking to a wall.
    (1)

  9. #79
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Quote Originally Posted by elreed View Post
    i didnt say stats worked properly, but they work, move a little bit your stat allotment and you'll see what i mean.

    So the leves are broken because mommy doesnt let you finish those as fast as you want, well i think the one who has the problem is you, not SE i dont ditch leves anymore, because all the leves gives almost the same sp and the ones that gives more sp are the one that you hate because you want everything instantly handed, really take my words go play WoW in 2 weeks you can be doing endgame and have that ubber gear you want and people that have 4 years playing already have it and you can be super poweful like them without effort.

    Im not speculating ive done that dungeon with those jobs in my party and yeah as i told theres an easy way and theres a better and selfrewarding way to do the raid, if your a lame player dont expect all of us to be the same im actually leveling lancer too to make that dungeon with that class, ill send you a video when i make that so you can cry like a baby, that im SE favorite guy and thats why i could make it lol.

    There are tons of videos here you can actually see one with a mrd as main tank and they cleared without pain, dont doubt to see a video with a pug as tank with a skilled player using it.

    Ok troll i dont mind what you reply after this so you'll be talking to a wall.
    from what ive been told once you get stats passed 130 they have almost no effect other than for hp and mp.

    I don't want the game to be easy. I'm just saying if your a gatherer theres NO way to fight a mob at your rank. So a number of gathering leves require you to switch to a phys job to kill things before you gather, and then they often respawn on you.
    Further even battle jobs have leves where there are agro efts around the area, and even if you do kill them, they -randomly- respawn on you while you are fighting leve mobs and kill you. If those type of "dangerous" leves gave more sp than the normal easy leves then i'd understand. But they don't. So a lot of people just skip them when choosing leves.

    and you are speculating by saying you know what stats jobs will need in the future. For example, you can't know if mrd will become a DD in group(+str base), group DD/tank like skeles in 45raid (+dex base to make sure your hittin everythin ) or tank (+vit base) when the job system is unveiled.

    I never said mrd pug and lnc are useless, i just said they can't match the damage of an arc in the current raid. Mrd is great for handling skeles. I'm personally both arc and mrd, so i go arc for the first half, switch to mrd after the ogre.
    (2)
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  10. #80
    Player
    Anapingofness's Avatar
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    Bisera Cecilina
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    Adamantoise
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    Armorer Lv 76
    I really liked what you had to say, mainly because you made some very valid points. However... I do take umbrage with one comment.

    Quote Originally Posted by ViolentDjango View Post
    Final Fantasy XI-era SE gave us LESS information. So bringing up that community by saying it is better is contradictory to your entire argument.[/B]
    You are correct that SE gave us less information. It's been an issue that has been happening since the game was launched and just now, 9 years after launch it's starting to improve. We can credit this to FFXIV ladies and gents, but that's not what I have umbrage with.

    It's the second part of that comment.

    I'm one of those that feel that XI has a much better community than XIV simply because the design of XI doesn't allow for a bad community.

    SE didn't release much information so it was up to the players to well, help the players.
    Players were willing to help each other out more and communicate with each other. You couldn't progress through the game otherwise.

    As a result a very tight knit community ended up forming. Which also meant that because you had to rely on other people you couldn't wantonly be an amazing dick to others and expect no consequences for your actions. Yeah, XI had their fair share of dicks (such is life) but overall it was a fairly welcoming game, and much more tolerant of new players.

    You also mentioned WoW in your post and yeah, I'd say as someone who has both played WoW and XI, WoW's community sucked. The overwhelming majority of the players I, my friends, and my sister ran into while playing WoW were rude and were jerks. (Not that all players are like that, just... most...)

    There was no reason you had to be nice. You could go through the entire game without having to deal with people at all. The only time you relied on others was when you hit end game and you needed players to help you get more stuff.

    In WoW you get crap for asking questions. The worst thing you can do to some of the WoW players is tell them you're new to the game. Dear God, sometimes it's like you spat in their face. But I digress.

    So now, here we are, in FFXIV and no, I don't think it has a very good community. I don't think it's as bad as WoW's, I mean you gotta try to be that bad, but I wouldn't call it good.

    The fact that I ran into kind players more than once in a blue moon on XIV speaks for itself. Which means that the community is kind of stuck in-between.... which is unfortunate, but I choose to take it as a positive sign. ^^;
    (0)

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