Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aethaeryn View Post
    ...
    GB works better on MCH than WM does for BRD, because their class is designed with it in mind. From animations to skill functionality, it just flows better and doesn't cause any issues for MCH. Bard, you're gonna be clipping your oGCDs very frequently and have a lot of incidents where you overstep your straighter shot procs.
    (0)
    ____________________

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by RiceisNice View Post
    GB works better on MCH than WM does for BRD, because their class is designed with it in mind. From animations to skill functionality, it just flows better and doesn't cause any issues for MCH. Bard, you're gonna be clipping your oGCDs very frequently and have a lot of incidents where you overstep your straighter shot procs.
    The ogcd's are the primary reason why I dislike the mechanics of WM, or BRD in general right now. They're a major part of BRD DPS, but they're so ****ing clunky to use with the tacked on skill that WM is. Even if you enjoy the current WM BRD, there's no denying how messy the job is with it.
    (1)

  3. #3
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by RiceisNice View Post
    GB works better on MCH than WM does for BRD, because their class is designed with it in mind. From animations to skill functionality, it just flows better and doesn't cause any issues for MCH. Bard, you're gonna be clipping your oGCDs very frequently and have a lot of incidents where you overstep your straighter shot procs.
    I guess I just don't see the difference there. How is it any different than when you start casting Split Shot again despite getting a Slug Shot proc? Unless I'm not understanding what you mean by overstepping the straighter shot proc on bard. Bard and Machinist both have oGCDs to weave in too... Does bloodletter still have that tiny bit of animation delay? I guess I'll have to eventually play Bard from 50-60 and find out for myself why it'd be any more difficult to play than Machinist, but the friends I have with BRD at 60 claim they got used to WM about as fast as I did with GB.
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aethaeryn View Post
    ...
    Compare split shot's animation to heavy shot. You don't get the buff for their respective procs until the animation completely finishes (or you cancel it with an oGCd, but sometimes that doesn't even work for straighter shot) Split shot's short enough that it works even with a 1 second GCD. You only have one second of reaction when it comes to using GB/WM since 1.5 seconds out of your 2.5 GCD is spent casting. You also don't hard cast slug shot (at least I hope you aren't) which more-or-less has the same animation delay as heayv shot, so the cast time isn't even an issue for that.

    They do have oGCDs, but MCH doesn't benefit from stacking two in 1 oGCD (specifically, reload and quick reload). As a broad statement across all classes, you can't weave two skills immediately within each other, you'd have to give it at least 1 second inbetween or so. This works against multi-dotting or even getting double DoT crits on a single target. Trying to use two oGCDs in WM/GB clips onto your next weaponskill and delays it a fair bit, but at the same time you don't want to delay your oGCDs either (espesically bloodletter/RoD since you want that on off cooldown at all times)

    What really bugs me is the design behind it. Why did they feel the need to slap WM onto bard when they were already previewing MCH as a physical ranged class that'd benefit from remaining stationary? The concept of having an oGCD that resets at any time works against having cast times. Both GB and WM are the same skills with the exact same functionally, and both classes play extremely similar because of it, except only one was truly built around it. And half of me thinks that it really was not play tested very well because both abilities were absolute trash until level 60 (or still was in the case of MCH), and probably still is after 3.01 because they're still missing abilities to make up for the loss of autos until that point.
    (1)
    Last edited by RiceisNice; 07-18-2015 at 06:16 AM.
    ____________________

  5. #5
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    Thank you for explaining the differences! I'll find out for myself when I eventually get around to leveling bard the rest of the way to 60. Pretty low priority right now with machinist already leveled... They're essentially the same job, and I feel like I would be horribly bored leveling BRD so soon after MCH. I agree that it seems like it wasn't really tested, but MCH stuff felt kinda similar to me. There were some huge bugs that should have been caught before release (a big one that comes to mind is the rapid fire one and being able to use it on everything including teleport/return). GB took me a while to adjust because it's awkward with the proc combo system, and I still suffer from tunnel vision really badly when learning new fights.
    (0)

  6. #6
    Player
    Swordphobic's Avatar
    Join Date
    Aug 2013
    Location
    Gnomeregan
    Posts
    61
    Character
    Auto Vector
    World
    Malboro
    Main Class
    Scholar Lv 60
    Quote Originally Posted by RiceisNice View Post
    What really bugs me is the design behind it. Why did they feel the need to slap WM onto bard when they were already previewing MCH as a physical ranged class that'd benefit from remaining stationary? The concept of having an oGCD that resets at any time works against having cast times. Both GB and WM are the same skills with the exact same functionally, and both classes play extremely similar because of it, except only one was truly built around it. And half of me thinks that it really was not play tested very well because both abilities were absolute trash until level 60 (or still was in the case of MCH), and probably still is after 3.01 because they're still missing abilities to make up for the loss of autos until that point.
    Probably because they want to go away with the dps penalty they ended up slapping on BRD due to the mobility (when titan HM was a huge obstacle). It is still the most mobile ranged dps alongside mch.
    (0)