Quote Originally Posted by Giantbane View Post
They already stated they didn't want crafted gear to be BiS for heavensward. If that's their intent, they're failing miserably on the tank accessories.

The fact that crafting is mostly useless end game is a separate and very valid concern. Having one crafting class (GSM) able to make overpowered accessories for one role (Tank), but having every other craft (aside from ALC & CUL making consumables) be completely useless is not the way to address this problem. They should fix the imbalance with crafted tank accessories, and then they should do something so that all crafts, across the board, have some purpose to them beyond leveling gear and crafting gear for other DoL/DoH.

Besides, the tank accessories are so BORING. Every other class, if you increase ilvl, you increase your power. This allows you to increase the speed you can clear dungeons, trials or solo in the world which is cool. With a tank all you get is more HP. You don't generate more threat, you don't kill things faster, you don't even take less damage or get healed faster. All you do is have a bigger cushion before you die. At a certain point, you have enough HP and you end up just wearing slaying accessories because the tanking stuff is so dull. That just doesn't seem right.



Just because you're lazy doesn't mean it's not imbalanced. I've crafted a set of melded accessories for my tank for every tier of crafted gear from i70 > i110. It is quite a bit better than mixing and maxing. As it currently stands, the only reason I haven't finished leveling GSM to 60 and crafting a new set is because I'm waiting to see if 3.05 or 3.1 add new recipes and materia. Hell, I'm still wearing my i110 meldeds in 3 slots, because it doesn't make much difference if I were to upgrade to the i180s. I get more main stat points for my 3 i110 pieces than I would from 3 i180s. Only thing the i180s give me are extra secondaries. It's stupid and only going to get worse as ilvl increases.
The benefit all depends on the necessity of the situation. One stock set that is just mediocre at both capabilities is never as good as being versatile and changing with the requirements of the situation. I always do this in dungeons between trash and bosses. I drop into VIT to do massive pulls of the Trash and sprint the bosses faster, then switch into STR at the boss to bring it down faster. This of course changes depending on my DPS. If I have a distinct lack of AOE dps, I stay in my STR trinkets and carve my way through the trash in smaller but faster pulls. It isn't about the HP pool or the Strength. It's about maxing the particular stat for the situation. And given the increase in HP pools, most situations call for Strength trinkets anyways. I'm almost always in my STR trinkets because I'm sitting at 14k health even in full STR as a Paladin. The necessity for crafted trinkets is even less now than it was in 2.0 thanks to the massive HP pool boost without a big increase in mob or boss damage.