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  1. #61
    Player
    XLauncher's Avatar
    Join Date
    Oct 2013
    Posts
    195
    Character
    Sable Swan
    World
    Siren
    Main Class
    Conjurer Lv 60
    All I can say is I finally understand how Gerolt feels, spending his days crafting nothing but kettles. In my case, it's bardings though.
    (2)

  2. #62
    Player
    Drakes's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Kinetic Prose
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    The least they could do is add some kind of gear iLevel upgrading mechanic similar to melding that involves gatherers/crafters, rather than passing that concept entirely over to NPCs. As it is now, DoW/DoM classes have barely any cause to be aware DoL/DoH's exist.
    (0)

  3. #63
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I wish there was a reforge system.

    Players take a high end piece of gear, use a turn in provided by crafters and then they get the ability to customize the stats on that piece of gear (probably via materia). Players would still need to do the content to get the gear. And since it's only swapping around a few secondary stats, then it's not really *required* unless you're an OCD min/maxxer.

    Then, you could at least make some relevant items.

    Maybe make it so they can only be crafted by specialists.
    (0)
    Last edited by Giantbane; 07-16-2015 at 09:41 AM.

  4. #64
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    The latter pretty much makes current crafting a pyramid scheme, the first ones make some decent gil selling to the next ones, the later crafters end up broke because the prices have crashed due to the number selling them and less wanting them.
    This is how it has always been. DoH/DoL gear, overpriced glamours and DoW/DoM accessories (because clearly someone at SE favors GSM). Rift has had craftable upgrade tokens used for raising item levels for raid/dungeon/crafted gear for years and it keeps crafters relevant while still requiring people to clear raid content for the highest tier gear. The upgrade tokens are even on a 20 hr CD. I don't get why this concept is so difficult for them to implement.
    (1)

  5. #65
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Sibyll View Post
    This is how it has always been. DoH/DoL gear, overpriced glamours and DoW/DoM accessories (because clearly someone at SE favors GSM).
    It's not though.

    2.0 We had i70 crafted set

    2.2 We had i90 crafted set (accessoires released later)

    2.4 We had i110 crafted set (again accessories released later)

    3.0 We have white junk gear that we cant even use to help meet Alex ilvl requirements.
    (1)

  6. #66
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    It's not though.

    2.0 We had i70 crafted set

    2.2 We had i90 crafted set (accessoires released later)

    2.4 We had i110 crafted set (again accessories released later)

    3.0 We have white junk gear that we cant even use to help meet Alex ilvl requirements.
    I think we are commenting on different things. Yes right now is different because we only have chest pieces instead of the entire set like we did with i70 in 2.0.

    I was agreeing that we spend more time making glamours and gearing up other crafters rather than being relevant to raids and dungeons.

    If no one crafted in FFXIV, the game would be completely unaffected because a full set of token gear can be obtained in a day or so (until Esoterics of course). In a game like Rift/WoW entry level crafted gear is more crucial because gear through token gear is a much larger time sink. The fact that FFXIV recipes and token gear use the same tokens is self-defeating because now you have to choose between vendor gear, which generally can be upgraded, or inferior crafted gear that requires expensive materia melding to be on par. Accessories are the only thing that stays relevant because primary stat melding is OP. The last time crafted weapons were relevant was in 2.0 as a filler for people that couldn't clear Titan HM for relic progression. This ended once token weapons got released.

    Meanwhile DoH/DoL gear have always been best in slot, with the exception of the Artisan/Forager Mainhands and the head piece during patch 2.something.
    (0)
    Last edited by Sibyll; 07-18-2015 at 05:56 AM.

  7. #67
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    They are STILL doing this?? Omg Combined with this and how bland the stats are (still, we don't have our 1.0 stats back) I am finding less and less of reasons to log in...
    (2)

  8. #68
    Player
    Lewtz's Avatar
    Join Date
    Jun 2013
    Posts
    98
    Character
    Lewtz Nshootz
    World
    Exodus
    Main Class
    Archer Lv 80
    Why wasn't this fixed already? Fairly simple make the ilvl to these crazy to obtain pieces the same as eso ilvl200.. and its worth it.
    (1)

  9. #69
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    You went back through ten days worth of threads to find this one and bump it? You know why SE will not give crafters ilvl200 until probably around ilvl230 raid versions come out, others have explained it as have I before in newer threads than this one. All SE really needs to do on this subject is decrease the material costs for the ilvl180 pieces. Do not forget 2.XX ones had similar ilvl difference to these ones vs top end raid obtained equivalent. SE have made pretty clear they do not want crafters making highest ilvl DoW/DoM gear, currently the ilvl180 is mid range which is ideal to help people gear up to begin raiding via an alternative market based source without undermining the highest end raid obtained gear itself. The problem with the current gear is not the ilvl but the cost in crafting them.

    It is a balancing issue regarding incentive to craft in order to make a profit and provide an alternative in obtaining low/mid end gear so people can start raiding via the market bought version, it is a minor issue honestly because it is a balancing issue in terms of cost to craft which can be addressed via decrease in crafting costs i.e. red script material exchange cost for example. I expect SE will address such issues in time and same with the problem with the script cap being slightly harsher than needs to be that I expect will be raised slightly at some stage. There is also an issue with favors which could do with improving slightly but again not drastically. There are quite a few minor issues currently with the new systems and such things as some of the gear recipe costs that I expect will be addressed but letting crafters make ilvl200 pieces is not one of them or to be more specific not one that will be likely to change.
    (0)
    Last edited by Snugglebutt; 07-27-2015 at 02:20 PM.

  10. #70
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    There's nothing wrong with allowing crafters to make their own i200/i210 battle gear if they have to raid to get it (such as through an untradable boss mat) which when crafted would bind to the crafter.
    (1)

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