We're not a stance Tank. Its fine.
Blood Weapon should be able to be used whilst in GRIT.
The only thing that costs too much mana, is Dark Arts.
Dark Knight is a resource management tank, not a stance tank.


We're not a stance Tank. Its fine.
Blood Weapon should be able to be used whilst in GRIT.
The only thing that costs too much mana, is Dark Arts.
Dark Knight is a resource management tank, not a stance tank.
Last edited by Nektulos-Tuor; 07-16-2015 at 09:59 AM.


The cost isn't a huge issue for me. If i'm stance dancing, that means I'm using blood weapon and I should be full before I swap back.Having done A4 OT as both DRK and WAR, the ability to freely stance change on WAR without such massive costs attached is such a massive boon. It allows you to save cooldowns for Quarantine, it puts less burden on the healers, who are already spread pretty thin for that fight. It allows you to maintain a much higher reserve of HP if you get sucked into Quarantine before you have a chance to get properly healed. And the ability to eat an extra orb or two can mean a hell of a lot of the DPS aren't pulling their weight.
With WAR, I can eat 5-6 orbs, no problem, if I absolutely have to. With DRK, that's just not happening without some serious losses taken.
I really don't like that the ability is on the GCD. You can't even turn it off unless the GCD is completed (unless you want to click it off, not really an option on ps4). And when you turn it on, you have to wait a GCD to really attack anything.


You better hope this doesn't come at great cost to tank jobs. SE isn't exactly known to adjust things in the appropriate manner(See BRD). And I'm fully aware of the importance of tank damage because aggro skills alone mean nothing.Like it or not, tank damage is now being considered more and more by the dev team as an important part of encounters. While you can't be expected to keep up with DPS (and aggro/survivability/utility always come first, obviously), you still need to pull your own weight.
Gone are the days where we could build up aggro and then take naps between tankbusters.

The high cost of grit makes me almost kinda nervous to drop it sometimes, especially with the darkside glitch still in the game. Nothing is worse than having too little MP and being unable to get back into grit after a DPS phase such as the water phase or w/e in A3. Happened in Bismarck Ex the other day. I can't remember if it was just the darkside glitch alone or my own panicking when getting on/off the back and trying to max my DPS. In any case, I didn't have enough MP to get back into grit. That was almost a bloodbath.
Last edited by Borascythe; 07-17-2015 at 12:58 AM.

For the Bismarck Ex, I always start the fight withOUT grit. As the back is about to die, I pop Soul Survivor on the back before it dies and voila, I have at LEAST enough MP to go into Grit then some. The class is ABOUT MP management. Smart management (read: Knowing when to burn DA) is all it takes.The high cost of grit makes me almost kinda nervous to drop it sometimes, especially with the darkside glitch still in the game. Nothing is worse than having too little MP and being unable to get back into grit after a DPS phase such as the water phase or w/e in A3. Happened in Bismarck Ex the other day. I can't remember if it was just the darkside glitch alone or my own panicking when getting on/off the back and trying to max my DPS. In any case, I didn't have enough MP to get back into grit. That was almost a bloodbath.

Just look at the new skills tanks got with 3.0, and the general design behind DRK. It's very clear that these were changes made with a great amount of thought put towards tank aggression and offensive capacity. Also keep in mind that, unlike healers, tanks are already assumed to always be attacking to do their job in the first place. Healer damage is a bonus, tank damage is something that already has been happening, and has been greatly expanded upon with 3.0.Where is it stated anywhere tanks dmg is being considered in balancing dps expectations in new content? I'd like to know. I have seen in the live letter QA that healer dps isn't counted in the balancing. So why would the other non dps classes be? Especially when they get no tp generation ability like EVERY other dps class that uses it.
I commend any tank that doesn't want to "take naps" between busters and "pulls their own weight" (other than already tanking the boss). But this elitist mentality that this is a necessity to clear content or a criteria for buffing a class is false.
Also, DRK is the only tank that actually suffers from severe TP problems while MT (PLD has issues, but they're manageable, while WAR has TP management that would make any DPS class jealous), and that's more to do with the class being poorly designed in general.

I don't agree that adding some buttons for pld to press and them happening to be dps focused and giving wars more of the utility they actually had before as an indicator to tanks being seen more for their dps capabilities. If that were the case they would have addressed the "tp issues".
Just my opinion. You do have valid points, but i feel its a leap in thought to fulfill dreams of being a dps that can stand in front of a boss. Or having a more active role.
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