Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27
  1. #21
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    We're not a stance Tank. Its fine.

    Blood Weapon should be able to be used whilst in GRIT.

    The only thing that costs too much mana, is Dark Arts.

    Dark Knight is a resource management tank, not a stance tank.
    (1)
    Last edited by Nektulos-Tuor; 07-16-2015 at 09:59 AM.

  2. #22
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiteless View Post
    Having done A4 OT as both DRK and WAR, the ability to freely stance change on WAR without such massive costs attached is such a massive boon. It allows you to save cooldowns for Quarantine, it puts less burden on the healers, who are already spread pretty thin for that fight. It allows you to maintain a much higher reserve of HP if you get sucked into Quarantine before you have a chance to get properly healed. And the ability to eat an extra orb or two can mean a hell of a lot of the DPS aren't pulling their weight.

    With WAR, I can eat 5-6 orbs, no problem, if I absolutely have to. With DRK, that's just not happening without some serious losses taken.
    The cost isn't a huge issue for me. If i'm stance dancing, that means I'm using blood weapon and I should be full before I swap back.

    I really don't like that the ability is on the GCD. You can't even turn it off unless the GCD is completed (unless you want to click it off, not really an option on ps4). And when you turn it on, you have to wait a GCD to really attack anything.
    (0)

  3. #23
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kiteless View Post
    Like it or not, tank damage is now being considered more and more by the dev team as an important part of encounters. While you can't be expected to keep up with DPS (and aggro/survivability/utility always come first, obviously), you still need to pull your own weight.
    Gone are the days where we could build up aggro and then take naps between tankbusters.
    You better hope this doesn't come at great cost to tank jobs. SE isn't exactly known to adjust things in the appropriate manner(See BRD). And I'm fully aware of the importance of tank damage because aggro skills alone mean nothing.
    (0)

  4. #24
    Player
    Borascythe's Avatar
    Join Date
    Sep 2014
    Posts
    35
    Character
    Avarria Stellaris
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    The high cost of grit makes me almost kinda nervous to drop it sometimes, especially with the darkside glitch still in the game. Nothing is worse than having too little MP and being unable to get back into grit after a DPS phase such as the water phase or w/e in A3. Happened in Bismarck Ex the other day. I can't remember if it was just the darkside glitch alone or my own panicking when getting on/off the back and trying to max my DPS. In any case, I didn't have enough MP to get back into grit. That was almost a bloodbath.
    (1)
    Last edited by Borascythe; 07-17-2015 at 12:58 AM.

  5. #25
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Borascythe View Post
    The high cost of grit makes me almost kinda nervous to drop it sometimes, especially with the darkside glitch still in the game. Nothing is worse than having too little MP and being unable to get back into grit after a DPS phase such as the water phase or w/e in A3. Happened in Bismarck Ex the other day. I can't remember if it was just the darkside glitch alone or my own panicking when getting on/off the back and trying to max my DPS. In any case, I didn't have enough MP to get back into grit. That was almost a bloodbath.
    For the Bismarck Ex, I always start the fight withOUT grit. As the back is about to die, I pop Soul Survivor on the back before it dies and voila, I have at LEAST enough MP to go into Grit then some. The class is ABOUT MP management. Smart management (read: Knowing when to burn DA) is all it takes.
    (1)

  6. #26
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Bustaperizm View Post
    Where is it stated anywhere tanks dmg is being considered in balancing dps expectations in new content? I'd like to know. I have seen in the live letter QA that healer dps isn't counted in the balancing. So why would the other non dps classes be? Especially when they get no tp generation ability like EVERY other dps class that uses it.

    I commend any tank that doesn't want to "take naps" between busters and "pulls their own weight" (other than already tanking the boss). But this elitist mentality that this is a necessity to clear content or a criteria for buffing a class is false.
    Just look at the new skills tanks got with 3.0, and the general design behind DRK. It's very clear that these were changes made with a great amount of thought put towards tank aggression and offensive capacity. Also keep in mind that, unlike healers, tanks are already assumed to always be attacking to do their job in the first place. Healer damage is a bonus, tank damage is something that already has been happening, and has been greatly expanded upon with 3.0.

    Also, DRK is the only tank that actually suffers from severe TP problems while MT (PLD has issues, but they're manageable, while WAR has TP management that would make any DPS class jealous), and that's more to do with the class being poorly designed in general.
    (1)

  7. #27
    Player
    Bustaperizm's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Busta Perizm
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I don't agree that adding some buttons for pld to press and them happening to be dps focused and giving wars more of the utility they actually had before as an indicator to tanks being seen more for their dps capabilities. If that were the case they would have addressed the "tp issues".

    Just my opinion. You do have valid points, but i feel its a leap in thought to fulfill dreams of being a dps that can stand in front of a boss. Or having a more active role.
    (0)

Page 3 of 3 FirstFirst 1 2 3