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  1. #21
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    ya 18 is real photo, 19 is 3d image got myself confused
    (0)

  2. #22
    Player
    Orca's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Misha Evans
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dyne View Post
    Hmm, if SE is already working on another large scale MMO, it sounds like plan B when they scrap this game lol.
    They said they wanted maybe 3-5 MMOs running simultaneously. I can't be absolutley sure but i seem to remember an article somewhere where they expressed interest in developing MMO's along the lines of army/fighter jets/shooting, stuff like that. I highly doubt they'd be so bold as to make another MMORPG tailored to the same niche as XI/XIV this soon, it'd be madness given what has unfolded over the past year.
    (0)

  3. #23
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Reinheart View Post
    ya 18 is real photo, 19 is 3d image got myself confused
    Hard to tell how well it handles as a whole since it's such a simplistic photo, but damn, it sure does handle simple environments well. I'd like to see something more detailed to really show off this engine.
    (0)

  4. #24
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    This Luminous Engine was a combined effort of Eidos and Square. Parts of it are pulled from the Deus Ex:HR engine, and the other parts are from Crystal Tools. It will be more robust an engine from Crystal tools.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #25
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Orca View Post
    They said they wanted maybe 3-5 MMOs running simultaneously. I can't be absolutley sure but i seem to remember an article somewhere where they expressed interest in developing MMO's along the lines of army/fighter jets/shooting, stuff like that. I highly doubt they'd be so bold as to make another MMORPG tailored to the same niche as XI/XIV this soon, it'd be madness given what has unfolded over the past year.
    It really does baffle me as to what type of MMO they could be bringing out next... if it turns out to be Dragon Quest Online, I'd go crazy! But yeah, I'm hoping it's nothing along the same vein as FFXIV. Front Mission Online would be pretty interesting and different.
    (0)

  6. #26
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by redmage View Post
    It really does baffle me as to what type of MMO they could be bringing out next... if it turns out to be Dragon Quest Online, I'd go crazy! But yeah, I'm hoping it's nothing along the same vein as FFXIV. Front Mission Online would be pretty interesting and different.
    If DQ Online comes out I'll definitely give it a try lol, wonder if they did... if Toriyama Akira gonna do all the art lol

    Big time Front Mission fan also but Front Mission Evolved hit me hard... if that's what they think of multiplayer, or even as MMO they have a lot to work on... that game was really really bad... nothing like all the other Front Mission series... gave me a shock.

    Romancing Saga Online FTW!! lol j/k
    (1)

  7. #27
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Reinheart View Post
    If DQ Online comes out I'll definitely give it a try lol, wonder if they did... if Toriyama Akira gonna do all the art lol
    Hehe, Dragon Quest is admittedly, my most favorite RPG series hands down =) I absolutely loved DQIX and so looking forward for any news on DQX. Some folks seem to complain about Toriyama's art... but I think his work has such charm to it!
    (0)

  8. #28
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Seif View Post
    I'm sorry but calling it next-gen is pretty hilarious since it's only made for 360 and ps3 in mind.
    Next gen will be the consoles happening after these. Regardless of their tech-specs.
    This is true, but in the article it says:

    However, the tech – built specifically for PS3, Xbox 360, PC and next-generation consoles – will not be available to external outfits
    (1)

  9. #29
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Rydin View Post
    I could copy/paste huge polygonal models in Unreal, CryEngine, Id Tech, Anvil.... Its more a matter of design choice than engine flaw.... People should stop blaming this one on the engine.... They decided to make huge, seamless, high texture, high polygon zones... and when they realized it would reduce performance significantly (as it would with ANY current engine) they came up with the (not so original) solution to copy/paste objects to save resources (As well as development costs of time needed to actually create diverse landscapes that size)
    And I understand that. But I can't help but notice that every game developed with the crystal tools engine uses heavy cut and paste of large areas and terain, as if the tool was spesificly made to create tilesets with high detail. After all, the engine was advertised as allowing SE to better create worlds for modern game systems, and I can only guess being able to simultaniously load similar geometry and textures at the same time would have something to do with that.

    I'm just hoping this next engine allows them to be a little more dynamic in their world design. Maybe having the engine geared more towards geography painting rather than large blocky tilesets. And maybe they can learn that areas don't need to be so large, expecially when it serves little other purpouse than to resort to large tiles, make the player take more time walking anywhere, and to bog down the prosessing speed.
    (0)
    Last edited by Gramul; 08-30-2011 at 03:19 AM. Reason: typos

  10. #30
    Player
    Baelari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I vote for FMA online. I'd also like DQ online, because, well, slimes are too cute.
    (0)

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