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  1. #11
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Timat View Post
    I mean look, the only reason people call them magic defense tanks is because of Dark Mind....a 15-30% magic reduction for 10sec on a 1min timer.

    Really? ONE skill that affects only magic damage and they are suddenly a magic defense tank?

    In a world of
    Rampart to Shadowskin
    Sentinel to Shadow Wall
    Bulwark (physical) to Dark Dance (physical/both)
    Shelltron (physical) to Dark Mind (Magical).
    It's obvious to see why Drk is considered the magical defense tank, because what deviates them from PLD in mitigation is when Drk gets more tools against magical damage but is unquestionably lacking compared to PLD in physical, partially because Pld has cooldowns that are.....physical damage only. The sole exception being Sentinels extra 10% which does not outweigh Dark Minds contribution (especially with it being on a third of the cooldown)
    Who would've thought.
    (0)

  2. #12
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hundred View Post
    In a world of
    Rampart to Shadowskin
    Sentinel to Shadow Wall
    Bulwark (physical) to Dark Dance (physical/both)
    Shelltron (physical) to Dark Mind (Magical).
    It's obvious to see why Drk is considered the magical defense tank, because what deviates them from PLD in mitigation is when Drk gets more tools against magical damage but is unquestionably lacking compared to PLD in physical, partially because Pld has cooldowns that are.....physical damage only. The sole exception being Sentinels extra 10% which does not outweigh Dark Minds contribution (especially with it being on a third of the cooldown)
    Who would've thought.
    you are forgetting delirium...
    (0)

  3. #13
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hundred View Post
    In a world of
    Rampart to Shadowskin
    Sentinel to Shadow Wall
    Bulwark (physical) to Dark Dance (physical/both)
    Shelltron (physical) to Dark Mind (Magical).
    It's obvious to see why Drk is considered the magical defense tank, because what deviates them from PLD in mitigation is when Drk gets more tools against magical damage but is unquestionably lacking compared to PLD in physical, partially because Pld has cooldowns that are.....physical damage only. The sole exception being Sentinels extra 10% which does not outweigh Dark Minds contribution (especially with it being on a third of the cooldown)
    Who would've thought.

    There is no "tools" though....its tool...singular...one....thats it.

    If you say something is a magic damage tank I would expect at least 2/3 things they can do that directly relate to magic damage reduction or something that others cannot.
    (1)

  4. #14
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KeairaBell View Post
    Makes perfect sense, they don't have a shield to mitigate damage like Paladins do.
    your post is flawed because DRK don't get a shield to so no it makes no sense wars get a boost in it.
    (0)

  5. #15
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Dererk View Post
    your post is flawed because DRK don't get a shield to so no it makes no sense wars get a boost in it.
    Non-shield-using tanks (ie: everyone but PLD) have options to buff their passive mitigation. The 10% at Wrath V also doesn't honestly matter that much because they almost never SIT at Wrath V for any length of time. In practice, WAR gets a tiny bonus mitigation as they build up Wrath right before spending it again/switching to Deliverance. Their average Parry boost is probably somewhere near 4% counting swaps/expenditures/slow build. DRK has procs off of it and have a larger spike of Parry (more useful) "on-demand." 30% with a 33% uptime.
    (1)

  6. #16
    Player
    praysolace's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Rowan Sinclair
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dererk View Post
    And it makes no sense that wars get a boost in it.
    We didn't until Heavensward. We got a crit bonus with Wrath stacks in Defiance. They wanted to give us something defensive for Defiance now that we have Deliverance also, and I guess Parry seemed like the only choice they could go with, since a straight defensive buff would've been too powerful (not to mention encroached on Paladin territory). They originally gave us a boost to an RNG-based offensive stat; now they give us a boost to an RNG-based defensive stat, so as to make the difference between Deliverance and Defiance more pronounced.

    Parry is still super meh to Warriors, but I see the logic they used to choose it, even if nobody was super thrilled about it.
    (1)

  7. #17
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Dererk View Post
    And it makes no sense that wars get a boost in it.
    WARs had no real "on demand" defensive cooldowns. IB is nice but requires timing because it's on GCD. Having passive parry (not even close to 10% if you're a good WAR, over a whole fight), as well as a parry CD, gives us a 20-27% damage reduction cooldown when we need one.
    (0)

  8. #18
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Timat View Post
    There is no "tools" though....its tool...singular...one....thats it.

    If you say something is a magic damage tank I would expect at least 2/3 things they can do that directly relate to magic damage reduction or something that others cannot.
    Are you getting into a battle of semantics?
    When we say magical damage tank we don't mean all it does is magical damage, they lean towards magical damage because their coverage of magical damage is stronger, as PLD's coverage of physical damage is stronger.
    The quantity of options is irrelevant +1 or -1 is all that is needed to skew a scale.
    (0)

  9. #19
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Timat View Post
    There is no "tools" though....its tool...singular...one....thats it.

    If you say something is a magic damage tank I would expect at least 2/3 things they can do that directly relate to magic damage reduction or something that others cannot.
    The only real difference in applicability between the 100% reliable CDs the tank classes have are Raw Intuition/Shelltron being physical and Dark Mind being magical. If that's not "Magic Specialization", on top of brining the int-down debuff....

    Dark Mind clearly gives DRKs a massive advantage in dealing with Magic damage, 30% on a 60 second cooldown is stronger than any other CD against magic by a lot.
    (0)

  10. #20
    Player
    PWilson's Avatar
    Join Date
    Jul 2014
    Posts
    78
    Character
    Paul Wilson
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Parry seems to have taken a nerf sometime in the recent past... And I think it's pretty plain that WAR needs a nerf. Just -wee- too jack-of-all-trades-y.

    But Dark Dance is supposed to be the DRK 'default' mitigation CD. And it interacts with Reprisal. That's why they are the "parry" tanks.
    (0)
    My goal is to better than yesterday.

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