When a Dragoon has Blood of the Dragon active, whenever they complete the 3rd ability in either of their 1-2-3 combos (True -> Vorpal -> Full Thrust or Impulse Drive -> Disembowel -> Chaos Thrust), it procs EITHER Sharper Fang and Claw OR Enhanced Wheeling Thrust (50% chance of either, one or the other always pops). These are 10s buffs that allow the ability to use 1 of the 2 abilities. If you use ANY other Weapon Skill, you lose the "4th hit" buff and once you use the ability, it consumed the buff and adds 15s to your Blood of the Dragon buff timer (up to a max of 30s).
By itself, this is very easy to maintain. Heck, you can go entire dungeons keeping the buff up 100% if the tank pulls quickly enough...until you factor in Geirskogul. Geirskogul is an oGCD that consumed 10s of your Blood of the Dragon timer. The optimal rotation for Dragoon involves trying to push 3 Geirskogul's per minute. This gives approximately a ~0.5/1s window where you MUST refresh the buff if you want to keep using Geirskogul (assuming your skill speed is even high enough to keep it up). Jumps, mobs dying at the wrong time and even latency can break it if you are trying to push Geirskogul as much as you can.
Just so you know, I agree that BLM have more difficulty in maintaining Enochian (which is why I'm not opposed to B4 being insta-cast), but Dragoons DO have to worry about something similar (which, if you fail, you lose access to Fang and Claw/Wheeling Thrust, Geirskogul AND 30% damage to 2 of our other oGCDs)



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