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  1. #1
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    That specific hairstyle also looks really weird when it moves in the wind etc, and if you tilt the camera a certain way, it looks awful. But yeah, this really is down to the fact the PS3 can't handle it.

    Quote Originally Posted by dekal View Post
    I think the problem is that the game is on the ps3/4 platform and those systems can't take it. Blame those players . jk...but slry is cuz of the ps3/4.
    PS3, yes. PS4 can handle a lot graphically. Not as much as PC's of course, but they definitely can handle more than people assume.
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  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WinterLuna View Post
    That specific hairstyle also looks really weird when it moves in the wind etc, and if you tilt the camera a certain way, it looks awful. But yeah, this really is down to the fact the PS3 can't handle it.



    PS3, yes. PS4 can handle a lot graphically. Not as much as PC's of course, but they definitely can handle more than people assume.
    What people readily forget is that the texture sizes are already reduced on the consoles, and when you play it at a lower resolution the mipmapping itself uses lower resolutions. Hence, SE will ship higher resolution textures on the PC version, and the GPU will scale it down to what it can use, where as the PS4 and PS3 will actually ship with the lower resolution textures to begin with to conserve video memory as part of the optimization process.

    This is how you end up with the same game performing the same across multiple platforms. The performance of the game dictated by the lowest-capable device, but the visual quality is dictated by the highest capable device. Hence all the chopped up maps, that's why the PS3 version of V1.0 never materialized. A high end PC in 2010 and a High end PC in 2015, V1.0 still performs worse (go test the bechmark if you don't believe me.)

    FFXIII uses Crystal Tools as well, and they locked it to 720p on the PC at release. The performance issues for it mirror that of FFXIV V1.0, No surprise.
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    Last edited by KisaiTenshi; 07-17-2015 at 06:41 AM.