Quote Originally Posted by Phoenicia View Post
I'm gonna quote myself from another "OMG PARRY" thread..

"I think people miss the point of why parry (and block) aren't that great for tanking and, therefore, should NOT be geared towards.

It is not that parry and/or block are bad per se, parry and block are welcome mitigation, when they happen. Yes, parry scales so slow and you need ridiculous amounts for the percentage to count. But the real problem, and the reason, parry and block are "bad" is that you cannot 100% rely on them to be there when you need them. The tanking meta in this game is "fluff damage" until the "tank buster" comes in.

Fluff damage can be mitigated in many ways and is easy to heal anyways and is where healers go in their DPS stances. Even tank self heals are enough sometimes. Tank busters are what matters because that is what is going to kill your tank. Relying on crossing your fingers for a parry (or block) to mitigate said tank busters is fool hardy and stupid."
So essentially, you are saying all forms of mitigation aside from guaranteed mitigation are trash. That unless you have a 100% chance to do something or a flat % reduction to something, it's worthless. This is what you're saying. I guess valuing avoidance stats makes me too old school to be cool. I'm good with that.

I don't RELY on parry. I don't sit there before a tank buster, sacrifice a goat and pray to the 12 that I get that clutch parry. I have it so that it CAN work. Have you ever heard of someone who didn't work for you doing a good job as your employee?

Gotta buy a ticket to win the lottery little lady.