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Thread: LOYALTY MODE

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  1. #1
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    LMAO! This is hilarious. This brought back many memories of FFXI (and not the good ones). Makes me realize just how far FFXIV has come in comparison.

    I'd like to add these:

    *Character creation changed to 8 static models with two hair colors to choose from
    *Death penalty changed to exp loss (with the possibility of deleveling)
    *No monster aggro indicator
    *Mouse is rendered useless
    *No windowed mode (for those who remember the really old days)
    *Aggroed monsters will chase you until the zone line
    *Aggroed monsters lead to zone lines will not despawn or return to roaming points when its target zones, but instead turn and aggro the next nearest target

    More as I think of them...
    (0)
    Last edited by Rowyne; 03-14-2011 at 06:31 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Rowyne View Post
    LMAO! This is hilarious. This brought back many memories of FFXI (and not the good ones). Makes me realize just how far FFXIV has come in comparison.

    I'd like to add these:

    *Character creation changed to 8 static models with two hair colors to choose from
    *Death penalty changed to exp loss (with the possibility of deleveling)
    *No monster aggro indicator
    *Mouse is rendered useless
    *No windowed mode (for those who remember the really old days)
    *Aggroed monsters will chase you until the zone line
    *Aggroed monsters lead to zone lines will not despawn or return to roaming points when its target zones, but instead turn and aggro the next nearest target

    More as I think of them...
    That's funny because even though I can't remember what in particular, I remember saying to myself during the first weeks that I played XIV that many features were greatly improved over XI.

    Obviously, that was before the lack of combat and content depth hit me but still, it shows that the wave of negativity around the game has made us forget about some of the good things it brought up
    (1)

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