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  1. #11
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Waliel View Post
    It only looks like that because you actually refresh GL when you press the button, but the floating text comes only after the whole animation is finished.
    Is this similar to how if you finish an ironjaws cast in the split second after both windbite and venomous bite fall off, it refreshes them to the full 18 second duration? I ask because this is not the same as hitting snap/demo as GL is about to expire. the buffs are literally gone, and the cast is still about to complete, then it completes and the dots are refreshed to to full duration. I think the server just has the same lag-delay as it would if you "escape" a telegraph that you get hit by anyway. Does it have something to do with the last dot tick actually being at the moment or just after the debuff expires? I just assume that buffs and debuffs work this way because it's similar to the way FFXIV doesn't check your position as often as other MMOs.
    (0)

  2. #12
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I'm with you on this, and not only about cast length of B4, but also on both B4 and F4 not adding to the astral/umbral stacks. I used to love my blm, it was very very fun and I never got angry doing dungeons or trials or anything. I got more angry as WHM before than BLM. Now I not only get angry but also debating wether to keep on (thinking hey I'll learn and practice, I'll master this) or just do SMN. I get frustrated EVERY duty run. Maybe one boss I manage to keep enochian and my stacks up, but the next boss will screw me. My rotation is now chaotic, and I even think sometimes on enemies' aoe's "should I just take the hit and not move?" like I see other BLMs do when I'm healing which drives me nuts too. I know some BLMs have their output mastered and are having fun wih the job, but I haven't. Not fun anymore :/ Maybe I just need more time?
    (6)

  3. #13
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tsilyi View Post
    ...
    That's how it works. Most skills are snap shotted at the time of cast (or end of castbar). If you were standing in AoE as it fades (or the cast is finished), you'll get hit by it even if you move out of it after it fades. Same with skill interaction, it snap shots the circumstances at the time of cast.

    Buff skills are typically applied after the attack hits (which is usually at the end of the animation, and this is incredibly and frustratingly noticeable with firestarter and straighter shot) To my knowledge, monk is the only exception to this in regards to (reapplying) greased lightning that they will always gain a stack or fresh it intime regardless of how long the actual skill animation is. As a bard main and having BLM at 50, making this change would go a long way for both of these classes, and I'd imagine it'd so for DRG as well.
    (4)
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  4. #14
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RiceisNice View Post
    That's how it works. Most skills are snap shotted at the time of cast (or end of castbar). If you were standing in AoE as it fades (or the cast is finished), you'll get hit by it even if you move out of it after it fades. Same with skill interaction, it snap shots the circumstances at the time of cast.

    Buff skills are typically applied after the attack hits (which is usually at the end of the animation, and this is incredibly and frustratingly noticeable with firestarter and straighter shot) To my knowledge, monk is the only exception to this in regards to (reapplying) greased lightning that they will always gain a stack or fresh it intime regardless of how long the actual skill animation is. As a bard main and having BLM at 50, making this change would go a long way for both of these classes, and I'd imagine it'd so for DRG as well.
    I've lost AF stacks and gotten all 3 back from a closely-timed fire1 before. AF/UI seem to work the same as GL in that sense.

    I've also finished casting b4, lost enochian, then gained enochian from b4 hitting. It'll only interrupt if you actually lose enochian during the cast itself. And while it sucks when that happens, it's generally something that could've been avoided.

    I know people don't like "getgud" but losing enochian is generally avoidable with some foresight and knowledge of the boss' mechanics. If it's a boss mechanic designed to make people lose their stacks, then yeah we'll lose our stacks. We're not necessarily supposed to have 100% uptime on every single fight.
    (0)
    When in doubt, assume sarcasm

  5. #15
    Player
    Malachi's Avatar
    Join Date
    May 2011
    Posts
    36
    Character
    Luca Rex
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    i play BLM as a main, and have completed alexander turns all of them over 1100 dps and have completed the second one at 1427. the thing you are forgetting which you vaguely alluded too, was that you need to sometimes clip your own cooldowns. If you know a boss is about to go invincible PLAN FOR IT. refresh your enochain so you lose 5 seconds off of the total duration, however you do not lose it for the 30 second cooldown you are talking about. your refresh should be 30,25,20,15 the full 90 seconds. if you cannot for some reason deal with enochain potentially being down for 5-10 seconds and make up for the damage with a potion or a leylines while waiting for it to come back up, you should re look at how you do your mechanics. BLM is very finicky in the way it was meant to be played, and if played correctly does the same single target damage as any melee class, and more aoe damage than any other class (not burst aoe but long term aoe damage).
    (0)

  6. #16
    Player
    Malachi's Avatar
    Join Date
    May 2011
    Posts
    36
    Character
    Luca Rex
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    also, with the current way blm is setup and the constant need to be cycling your spells in and out of your rotations to keep your buff up, try to raise your spell speed. i currently use 714 SS with food, which allows for 4 Fire IVs, then i use an instant proc of fire III to refresh my astral fire, convert and do 4 more fire IVs.
    (0)

  7. #17
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    It's just the direction SE decided to go with almost every DD jobs. They all have something that gets messed up if they can't hit the mob just like enochian. I honestly like it a lot more than the 2.0 playstyles. What's so fun about being able to do your optimal rotation all the time so easily?

    The one change I wouldn't mind seeing though is making it so movement does not interrupt casting for the next spell with surecast. Have it so only jumping/pushing escape interrupts it.
    (1)

  8. #18
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Just a random thought.
    What if you could move and cast at the same time after the 1 second mark ( or perhaps 0.5 sec )?
    So, after the casting bar gets past 1 second. You can move without the casting getting interrupted. I think that this could deal with some of the headaches.
    I am not sure at where the line is drawn currently, if you can move at like 0.10 or where it is. But I feel like even 0.5 could work.

    It would just make things more fun overall imo too. Being a turret or immobile doesn't mean that you have to be taped to the floor necessarily.
    I like to stand still and just unleash hell, but I also like to have some aspect of mobility going on.

    I just think that this could be cool for casters overall. Just a silly thought ^^.
    (1)

  9. #19
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kolsykol View Post
    Just a random thought.
    What if you could move and cast at the same time after the 1 second mark ( or perhaps 0.5 sec )?
    So, after the casting bar gets past 1 second. You can move without the casting getting interrupted. I think that this could deal with some of the headaches.
    I am not sure at where the line is drawn currently, if you can move at like 0.10 or where it is. But I feel like even 0.5 could work.

    It would just make things more fun overall imo too. Being a turret or immobile doesn't mean that you have to be taped to the floor necessarily.
    I like to stand still and just unleash hell, but I also like to have some aspect of mobility going on.

    I just think that this could be cool for casters overall. Just a silly thought ^^.
    You can already do this and in other MMOs, you had like a .5-1 second buffer where you can move and still get the cast off.

    Quote Originally Posted by Malevicton View Post
    I've lost AF stacks and gotten all 3 back from a closely-timed fire1 before. AF/UI seem to work the same as GL in that sense.

    I've also finished casting b4, lost enochian, then gained enochian from b4 hitting. It'll only interrupt if you actually lose enochian during the cast itself. And while it sucks when that happens, it's generally something that could've been avoided.

    I know people don't like "getgud" but losing enochian is generally avoidable with some foresight and knowledge of the boss' mechanics. If it's a boss mechanic designed to make people lose their stacks, then yeah we'll lose our stacks. We're not necessarily supposed to have 100% uptime on every single fight.
    I don't have a 60 blm to comment on enochian's reaction, I'm only going by people that say "i've lost it when im at .2 second cast" or something along that.
    (0)
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  10. #20
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seadle View Post
    cast Fire 4 x1 > Sharp > Fire 4x2 > Fire1 > Fire 3x1 > Convert > Fire 3x2 > F3 Proc
    I don't think that's an efficient rotation.
    (5)

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