Oh no! The game is making me play the game! This is unacceptable! D:
Oh no! The game is making me play the game! This is unacceptable! D:
Here is the difference between a good MMO and a bad one: The bad one makes you play it because it uses casino tactics and group mentality to force you to do so. A good MMO makes you play it because the game itself is interesting and enjoyable to play around in. That's why I'm always going on about witcher 3 and other single player titles: They succeed in being invocative titles without relying on by the nose gear grinding, group scheduling, and forced daily routines.
Really, the way we got here is kind of funny as well. The problem the developers ran into with this style of game is that once people have played content for a certain number of times or outleveled it, they'd never go back to do it again except under rare situations. So to solve this, instead of making the dungeons flexible in scale, they added a way to get end game currency to them. However, they also made the end game gear required to access all the content, so instead of doing the dungeons for personal enjoyment, people end up doing them because
A) The daily roulette system encourages them to dive in every day for the currency
B) The currency is required to get the gear needed to do the final stage of patch content so they can do the end game stuff.
C) The guild they likely are in may or may not demand that they have the gear or even excessive gear for the end game content in question.
Hence, we ultimately end up with an unintentional mental mouse trap that encourages people to grind everyday and reinforces the community behavior talked about in C.
Last edited by Colt47; 07-15-2015 at 11:47 PM.
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