It will do more then that. it will seriously kill people leveling their toons from 45-50. Those areas were set up for players in that level category. Only reason it's faster then the new areas is the new area FATE's simply suck.Don't nerf anything -
Increase XP gains in HW fates
Increase XP gains from Monsters in HW zones(This is needed big time as mob difficulty went up noticeably and mob exp is still shit and I do not get why devs are anti-mob grind... its just another means of progressing. Nothing wrong with that)
Problem solved. Nerfing old content will do nothing but harm the game/community's mindset.
So I agree. NO NERFING is needed. just make the FATE's in the new Zones WORTH IT!. and get rid of the horrible scaling model they're using while they're at it. I shouldn't walk into a lvl 54 FATE and hit a LVL 53 or 52 mob and barely see it's health move just because the last group that did it was a group of 20. it should scale to ME, when im doing it. not to THEM who did it last time. dumb and dumber.

Actually there is something wrong with buffing mob exp: it helps the bots; promotes botting even, if people can just sit there and kill mobs to 60.

Bots are a very minor and silly issue when it deals with leveling up via mob grind. I would rather not see Bots who grind mobs in the world in a secluded part of the map that nobody is on then see them in fate group or in dungeons.
Second if mob exp was buffed to give around 2k exp per kill of equal level mob at 56 it would still take 1296 mobs to level. honestly that is still to low. 1000 mobs Per level should be a the absolute MAX it takes to level. and 2k per mob is Dungeon level exp.
Face it they botched the EXP rates on EVERYTHING in HW. Fates, Mobs, and Dungeons. The only reason they did this is to prevent people from leveling all the jobs to 60 in short time to prevent them from getting bored until they had more Endgame content.
Now this is a Great idea to Slow down the Hardcore players who play 12 hours a day everyday because they have Tech Jobs at home and sit there and play while doing there job. but for the Average players who only have 3-4 hours a day this model is Garbage and Terrible.
There are solutions that would make it more bearable.
Rest EXP- Add a Increamental boost for every 5hours you are offline to give 500% more exp vs additional 100% per kill.
Dungeon Run- add a Triple exp per mob killed the 1st time you run a 51-59 level dungeon per day. Every Dungeon not just 1 Duty finder run. This Bonus could be in the form of challenge Log.
Challenge Log- Add Daily challenges for exp boost. Kill 100 Mobs, Kill 10 mobs in each HW zone, Kill 1 of Each mob in every HW zone.
there is many many ways to fix this issue but they won't despite what the Devs say
Great Ideas btw. I agree...there are tons of different things they could do to help out the low playtime folks w/o greatly impacting the high playtime folks. Just increasing the Challenge log reward exp would be a start...this is a weekly thing that you can't do more then once....the reward could/should easily be 100-200k instead of the 80k that some provide right now (examples are lvl 55-56 log).Bots are a very minor and silly issue when it deals with leveling up via mob grind. I would rather not see Bots who grind mobs in the world in a secluded part of the map that nobody is on then see them in fate group or in dungeons.
Second if mob exp was buffed to give around 2k exp per kill of equal level mob at 56 it would still take 1296 mobs to level. honestly that is still to low. 1000 mobs Per level should be a the absolute MAX it takes to level. and 2k per mob is Dungeon level exp.
---- snip -----
there is many many ways to fix this issue but they won't despite what the Devs say
Fated to wander (56) reward, 86k. I can get that in 20m in N. Thal, in FATE exp alone. that could be 240k easily, and not be too unbalanced.
Dungeon Master (56) reward, 56k. 150k isn't too far off.
a person should be able to fulfill a full level with the challenge log in a weeks time. This isn't out of whack, and should be fair. Or if they want to buff exp in other ways they can reduce the challenge log exp to suit, say 180k/100k respectively for the above.
It's simply silly how slow they eek out exp in this game. It would be one thing if every class could run the quests...but with this game design it actually hurts you to run an alt class atm. it's faster to just level another character.

Unfortunately there's going to be bots wherever you go, whatever game you play. That doesn't mean harm the gameplay for those people actually playing the game legitimately. Theres absolutely nothing wrong with having the *capability* to grind to max level from mobs should someone WANT to do it instead of being forced to quest in a linear fashion. Having OPTIONS of how you progress your character is a damn good thing. This game already has slower gameplay then most mmo's and the time it takes to kill mobs is already slower then pretty much every other mmo on the market. So lets penalize players even more by having mobs give shit exp per kill. No logic behind that at all.
Last edited by Rover1983; 07-17-2015 at 12:36 AM.
Breakin' my barrs hans, breakin' my barrs
Yeah, and let's add captchas to all abilities to make things harder for bots!!!
Stuff like making things worse for bots is secondary to making things enjoyable for players.
If they want to crack down on bots they can do so, they can start by adding a simpler report feature so that you don't have to write an essay every time you want to report someone.
Because there are SEVERAL FATEs in that zone, it's a small zone, they respawn very fast, some FATEs are very close together so you can double up on FATE participation, there is a triggered Animus book FATE that is almost always up, and one large boss FATE with higher exp rewards. It's fast. A lot faster than you think. I think someone in one of my linkshells said they were averaging ~800k exp an hour in that zone.
Actually, the new zone FATE system was just bad. The level range you could level sync was very small, they were very spread out across very large zones with some FATEs completely inaccessible without flying, the exp reward was very low, you lost armoury bonus, and they took far too long to kill. The first few FATEs I joined in on at Western Coerthas I got a whopping 14k-ish experience for 10 minutes worth of fighting. I can sync in several pre-HW zone and get 12k+ for a FATE, and one or two trash packs in a dungeon give more than that.
Actually, if they fixed the challenge log in general it would help immensely. Almost all of the experience point gains from challenge log are percent based, but the exp is capped at level 50 values.
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