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  1. #251
    Player
    Youngblood's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    Kaien Youngblood
    World
    Excalibur
    Main Class
    Bard Lv 50
    I'm not a programmer but this issue seems to be a fail in the games "hard-coded" programming. Can hard-code be changed tho or would the game need to be rebuilt from "ground-on-up" to fix this issue. Hopefully not...
    (0)

  2. #252
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by TonyMontana View Post
    Yeah those teleporting flies too.
    OMG I KNOWWWW! i just pretty much gave up on trying to dodge almost anything while soloing, its just gonna hit me anyway.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #253
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Youngblood View Post
    I'm not a programmer but this issue seems to be a fail in the games "hard-coded" programming. Can hard-code be changed tho or would the game need to be rebuilt from "ground-on-up" to fix this issue. Hopefully not...
    Netcode is always hardcoded... but that doesn't make it any more difficult for the devs to change it. They have the source code after all <.<
    (0)

  4. #254
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Youngblood View Post
    I'm not a programmer but this issue seems to be a fail in the games "hard-coded" programming. Can hard-code be changed tho or would the game need to be rebuilt from "ground-on-up" to fix this issue. Hopefully not...
    All that means is that the code for that section is in the source files, not in an interpreted script or data file.

    Sorry but what's being asked for here is pretty unreasonable. When dealing with network code, you can't expect an update on the exact state of a player every frame, latency will always be an issue, it doesn't matter how well the server and client are coded there's always going to be time taken to transfer data from one place to another. You can't possibly update everyone all the time, so, what you do is you update then as often as possible then interpolate between their current and previous state to give them smoother movement rather than jumping constantly.
    (2)

  5. #255
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kafeen View Post
    Sorry but what's being asked for here is pretty unreasonable. When dealing with network code, you can't expect an update on the exact state of a player every frame, latency will always be an issue, it doesn't matter how well the server and client are coded there's always going to be time taken to transfer data from one place to another. You can't possibly update everyone all the time, so, what you do is you update then as often as possible then interpolate between their current and previous state to give them smoother movement rather than jumping constantly.
    You sure you even read the posts here? <.<
    Nobody asked for an update rate = fps. We simply ask for an update rate higher than every 5 seconds or just an async method like in other games.
    (1)

  6. #256
    Player
    Validas's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Valatu Aervadd
    World
    Sargatanas
    Main Class
    Marauder Lv 48
    SE please... something? anything? Even a response of "we're aware of the situation" at this point would be nice.
    (0)

  7. #257
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I think this thread should get the new [dev1133] Battle Regimen discussion tag. I mean, if this issue isn't fixed how are they are going to implement a real time Battle Regimen system (that makes sense to the players)...
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #258
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I'm rather shocked this topic hasn't received Dev attention. I'm aware this issue has been discussed before, but never in such great detail. I'd like to see further SE input on this, along with a plan detailing the course of action. These issue is severe and the game could suffer great losses if the problem is ignored.

    Please give us something more than "we are aware of this issue and will look into it". Thanks.
    (1)

  9. #259
    Player

    Join Date
    Mar 2011
    Posts
    23
    Quote Originally Posted by Archadius View Post
    I'm rather shocked this topic hasn't received Dev attention. I'm aware this issue has been discussed before, but never in such great detail. I'd like to see further SE input on this, along with a plan detailing the course of action. These issue is severe and the game could suffer great losses if the problem is ignored.

    Please give us something more than "we are aware of this issue and will look into it". Thanks.
    I think it's entirely possible they have no way to fix it and simply don't wish to say so. Wouldn't be good for those PS3 box sales.
    (0)

  10. #260
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    311 likes, about 200 more to get an answer, right? Took what, 500 likes to get a response on the level 1-50 in one zone topic, no?
    (1)

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