The main story quest takes you through zero of the dungeons required for hard roulette. It takes you through all kinds of other dungeons such as easy roulette and other stuff not part of hard roulette.
Also none of them give exp.
Last edited by IzzyData; 07-15-2015 at 08:45 AM.
Random questgiver - "Congratulations you've hit level 50 and beat the Praetorium! Now run through Qarn!"
Player - "Ummm... I did that like 15 levels ago but ok, so long as you don't make a habit of this."
Random questiver - "Congratulations for beating the lower level dungeon Qarn!!! Now do Hero on the Halfshell guildhest!"
Player - "You have got to be f****** kidding me...." -_-
The patches content basically means having to do 2 years worth of this tedious stuff without the added benefit of getting anything that is actually useful for current content. Imagine having to do this all at once rather than be introduced to it slowly, it's no wonder people are kinda annoyed imo.
At least previously at this point we could start getting tomes for the relevant gear, just by having some law available beforehand would make people feel better I think. It lets them know they are actually progressing their character rather than being stuck in this 2.1 > 2.55 limbo where everything they do and get is pointless.
Last edited by Underdog2204; 07-15-2015 at 09:39 AM.
My storyline quest is 26 The beasts Maw. I craft,, it's where I'm happy in the game but I just found out I need to slog through that to even get in to the HeavensWard content that I just paid $50 to not play for 3 months while I go kill garbage in dungeons.The patches content basically means having to do 2 years worth of this tedious stuff without the added benefit of getting anything that is actually useful for current content. Imagine having to do this all at once rather than be introduced to it slowly, it's no wonder people are kinda annoyed imo.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
Just wanted to point out the HM roulette is an inefficient way to get Law (or exp for other classes), if that was what the OP wanted. I have it unlocked and yet I never use it. Would rather do Expert or Low Roulette.
Edit: I think my issue with this is... the OP is complaining about an optional feature with optional dungeons that isn't even very useful for anything, while the features that are actually useful (Low and Expert) are easily unlockable. New sidequest duties are not put in the HM roulette as they are implemented; those are put in the Expert roulette for months until new duties are implemented, in which case the sidequest duties should have already been unlocked by the player.
Qarn was annoying but duties and others like it were being ignored. Tanks even quit as soon as Qarn or Darkhold or Aurum Vale pop up. I could understand why the devs put it in MSQ, as annoying as it was. As for the guildhests, people also ignore those and some players that I know forgot that they existed. When they had to do those guildhests, they had to ask around what it was. The difficulty of hests is much more reasonable than duties though... not saying I actually liked that stuff but I could understand why the devs did it.Random questiver - "Congratulations for beating the lower level dungeon Qarn!!! Now do Hero on the Halfshell guildhest!"
Last edited by Neuflune; 07-15-2015 at 09:42 AM.
See I could agree with that if the low level roulette didn't automatically put you in dungeons you've never run before anyway so long as you have it unlocked, same for the guildhest roulette. Only the 50+ roulette's require you to have previously run the content.Qarn was annoying but duties and others like it were being ignored. Tanks even quit as soon as Qarn or Darkhold or Aurum Vale pop up. I could understand why the devs put it in MSQ, as annoying as it was. As for the guildhests, people also ignore those and some players that I know forgot that they existed. When they had to do those guildhests, they had to ask around what it was. The difficulty of hests is much more reasonable than duties though... not saying I actually liked that stuff but I could understand why the devs did it.
Tanks still quit in AV lol xD
Even so it doesn't change the fact that character progression comes to an absolute halt during 2.1 > 2.55.
Last edited by Underdog2204; 07-15-2015 at 09:53 AM.
Oh no, you have to play the game... QQI just got to 60 and knew I had a ton of catching up to do. Wanna grind out law? Oh well since you're new you need to unlock these FIFTEEN other dungeons to gain HL roulette. Oh you thought you just had to unlock the ability to enter them? No you have to run all fifteen before roulette. Earn that ****.
Now say you get your law and you wanna upgrade it by doing hunts. Oh you thought you just go to the forgotten knight and start hunts? Nope. Gotta go grind your grand company rank and do their whole hunt quest chain. And since you're new you probably didn't save any of those pink dungeon items did you. Tough break, you gotta earn that ****. Dont be so lazy. Anywho Im off to get luck drops in alex that I "earned".
Why is everyone always in such a damn rush?!
^.^
Yeah, the entire rush mentality is a side effect of the design of the game systems. The issue is that people want to be able to play together to tackle content. But there are gear requirements and other things that get in the way of that, so there is this big rush to gear as fast as possible and hit max level to get access to everything. Even flight is a part of this, and there's basically no time to even breath until that daily roulette is complete and the dailies are finished.Well then, I say, If play is work (in the game as opposed to outside of it), then in the same fashion that we take our jobs one step at a time we should use the same view at persistent world games. The only thing I see in this thread is the need for the sense of "being rushed" or "Wanting to rush" to be met.
Trust me, I feel it too, I felt it when I was first leveling to 60. I would burn out and doze off while playing at 4am. I was feeding the rush. But now that I am at 60, on two jobs, I am starting to question if it was all worth it because ultimately the game isnt going anywhere. My friends arent going anywhere. And if we love to dote on the era long gone with old mmos, then we all must admit that many of our most memorable moments came when our friends made something happen while just hanging out in game. Not being rushed or pushed or anything.
I'm sure a lot more people would do crafting and other things if the game didn't actively encourage grinding currency on a daily basis. That or if they are going to do that, at least make it so the currency can be gained from just about anything one does, so people have a choice at what they want to do for the day be it solo crafting or dungeon diving.
Last edited by Colt47; 07-15-2015 at 11:14 AM.
I managed to do everything in 2.55 in 16 days before the expansion. It took something like 90 hours. What I'm saying is play more.
The problem is that there is no incentive to do those things until you are 60 and HAVE to. You don't get XP in any of the level 50 dungeons, so you are expecting people to go hunt around to unlock outdated dungeons(since you have to find side-quest npcs to unlock almost all of them), run them for no XP and no gear that will be of any use to you, and pause on their way to actually leveling and strengthen their character for....what? There is simply no good reason to do any of that old content outside of that there are restrictions at 60 that force you to go do it for no reward.
Eat less pizzas, pika. you're drunk.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.