Does anyone else have the issue with Emp arrow being interrupted 2-3 times before it actually goes off? meaning you have to spam the ability 2-3 times before you get a full cast... or is this a timing/latency issue?
Does anyone else have the issue with Emp arrow being interrupted 2-3 times before it actually goes off? meaning you have to spam the ability 2-3 times before you get a full cast... or is this a timing/latency issue?
Rekuja Azalon
Ah, that makes more sense.
However, like I said earlier, Warriors were designed with high damage in mind. This is because their kit needs the damage to be able to sustain itself. The design isn't unfair to an extent. It's because the design of the Job was to deal good damage to keep itself up in the first place. That is the job of the Tank. Ranged DPS are at an advantage as they are not taking the brunt force of the enemy attacks and are almost completely mobile. On top of that, they are able to help sustain the party if anything goes awry. The trade-off is that they don't deal as high damage as other jobs.
Yup, but the design of bard has change from devs own views they told us. We went from a mobile dps, to a support dps. The MP/TP songs are very strong, but we don't use it as much as I would like, If we are label "support" dps, I would have wanted better game play choices for that support.
Haste song?
Magic resist Song?
Hp regen song? (heck even our story line bard friend had this one.)
Song Of piercing? song of slashing?
The skill would come from how we use our MP, and what songs should be used depending on group makeup and what is going down. To me that spells more of a support dps, than what we have now.
lolwut?
You think I'm dumb enough to not face my target at all times during combat (with the obvious exception of when I'm dodging PBAoEs)? Yeah, nah.
I am of course talking about strafing the target while locked on. The level of freedom of movement is incredibly high for most melee jobs (especially NIN, for obvious reasons). I can easily strafe circles around bosses while dishing out maximum damage. I still don't see why BRD is sooo special in this regard that they deserve a large damage penalty.
Nin has 2 rotation positionals now after 3.0. Aoelian Edge and Armor Crush, they have been balanced as well. 2 More positionals if you count TA and SA. TA won't apply the vulnerability debuff if you miss the positional as well, much like the 2.0 days of Heavy Thrust. It could be argued ninja has the most severe penalty now for missing this positional.lolwut?
You think I'm dumb enough to not face my target at all times during combat (with the obvious exception of when I'm dodging PBAoEs)? Yeah, nah.
I am of course talking about strafing the target while locked on. The level of freedom of movement is incredibly high for most melee jobs (especially NIN, for obvious reasons). I can easily strafe circles around bosses while dishing out maximum damage. I still don't see why BRD is sooo special in this regard that they deserve a large damage penalty.
Play Black Mage before you compare BRD to BLM. For starters, you only have a 1.5 second charge. BLM's always have 2-3 seconds to cast their spells and are required to keep an eye on their Astral/Umbral buffs, their Enochian buff, their remaining MP, how long a spell will take to cast before Enochian or Astral/Umbral wears off.
If you want to compare BRD to something, compare it to a SMN... but even that is completely different (because again, cast times between the Casters and Ranged are completely different. Yes, a 1 second difference is small, but in certain fights, that 1 second makes a huge difference. Also the pet, but that's being obvious).
If people want to call it blm style, it is more so that they are range caster dps. (without pets and all that) does not mean people are saying that it is a carbon copy, They are just giving a example of what a caster is and blm is the purest of casters when it comes to nuking without gimmicks *pets*. It is fine to compare it this way, because having a cast bar is dull and boring for me as well for a range dps.
It's still a massive difference, though. BLM's have little to no mobility after a cast is finished. BRD's on the other hand, do (and if a fight requires a lot of dodging, then turning WM's off is perfectly fine. BLM's do not have this advantage unless they have Firestarter and Thundercloud procs up).
I enjoy the damage boost and all, but it isn't the playstyle I signed up for. Yet, I have to stance dance now to be optimal.
Maybe I should just switch to BLM since they do more damage with the same playstyle.
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