OK, so you spammed your message again. That doesn't help, you know?
But hey, two can play this game, right?
So yeah, why should a new player get sympathy for (not) having to run fun dungeons to unlock a roulette that has only one purpose - LAW tomes?
Well why the F were you not doing those things WHILE getting to 60? New player my a**. Now, I understand legitimate complaints about being a new lvl 25 dps and trying to unlock advancement content but anyone at 60 has no reason to complain. Just saying.
OP isn't going to be happy when they find out you need mostly Law equipment to enter Alex to get the Alex drops.
A number of the dungeon unlocks are somewhat out of the way. Unless you actively look for them you wont easily find them.
I think the most important thing lost in this discussion is that those HM dungeons are training for other content. Heavensward dungeons added a few new mechanics, bust most of them are the same ones just with different names slapped on them.
The expectation was that you'd do Stone Vigil HM before doing Steps of Faith, for example, since Steps has all the Stone Vigil bosses in one giant epic dragon party. And if you're tapped to run the canons, you'll know to stun the armored turtle's AOE right away since that was the 2nd boss in SVHM.
The dungeon zones also have their own stories and quirks and some of the zones are quite beautifully designed. Hullbreaker Isle is gorgeous.
Why exactly do they do this? They make entire sets of gear irrelevant in only 2 weeks. When I look at item sets for level 50 there are like 10 sets of gear that are just entirely pointless because you can just immediately go to higher ilvl gear.
They should implement proper gear progression so that you need to go from 170/180 to 190 to 200.
Also I also just hit level 60 and have zero of the dungeons required for hard roulette. I started running around unlocking them only to realize I have to actually do every single one before being able to queue for it. I don't think it is really worth the time investment right now so I'll just get tomes of law with expert roulette and spamming lvl 60 dungeons instead.
Does anyone know if level 50 dungeons are soloable at level 60 with sync off?
They do that to give the gear at least SOME lifespan.Why exactly do they do this? They make entire sets of gear irrelevant in only 2 weeks. When I look at item sets for level 50 there are like 10 sets of gear that are just entirely pointless because you can just immediately go to higher ilvl gear.
They should implement proper gear progression so that you need to go from 170/180 to 190 to 200.
Back in the day of 2.0 you got ALL OF THEM on release.
So the only reason to have like i70 gear was to clear a dungeon that gave i90.
Everyone keeps saying I rushed the content, I didn't even know there was content. These dungeons are all but hidden to new players. Now that the MSQ rewards tons of exp the only time I would have naturally found them is when I level an alt and do side quests.
Also Satasha and other HM dungeons are not new content. It's the same rehash of low level dungeons I've already seen. Some of these dungeons are cool, granted, but I would much rather explore them at my own leisure or through the roulette when I grind for law on my main or an alt. Instead SE is forcing me to see content I've already seen or wasnt force upon me via MSQ.
A lot of this thread is veteran "I did it so do you git gud" mentality that drive players away reguardless if they are "bads" or not. Having run level 50HM dungeons doesn't make you vastly more skill when it comes to HW content. Especially when guides are available.
A WAR can solo some of them. I'm sure other jobs could too. Certain bosses cannot be solo'd due to traps that require at least two people to execute (like the final boss of AK HM, when you get stuck in the Cantankerous Blob thing.) All 50 dungeons can be duo'd at 60 easily.
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