Honestly i do not know why they do not just add accuracy to cleric stance, like they did with tanking stances
Honestly i do not know why they do not just add accuracy to cleric stance, like they did with tanking stances
the way i see it the reason it was added to tank stance is cause if a tank isn't hitting there not getting aggro and if they are not getting aggro then they cant be considered a tank... but in the case of healers they don't "need" to dps it is just a benefit if they want to do so. it isn't actually part of there core job to "need" to hit the enemy
We have offensive spells, would be a waste not to use them... some of us do attack and that is just the way we play healer, and everybody likes a healer that attacks.the way i see it the reason it was added to tank stance is cause if a tank isn't hitting there not getting aggro and if they are not getting aggro then they cant be considered a tank... but in the case of healers they don't "need" to dps it is just a benefit if they want to do so. it isn't actually part of there core job to "need" to hit the enemy
If you are not going to support this thread, please don't post.
im not saying it is bad to do dps as a healer (i do it all the time as a scholar) what i am trying to say is that it is not a "main" part of the class to hit the enemy the "main" part is to heal doing dps comes after that.
You're getting defensive for no reason when the quoted poster had a very good point. Yes many healers do like to dps but the fact is, SE has stated they don't design fights where healers need to dps. They don't design the game for healers to dps in group scenarios in general. So people are free to do it, but SE is not going to encourage it because their view of the classes is different.
Cleric stance is for dps when you're soloing, out killing mobs and things. Have you ever actually tried to dps without cleric stance? You do no damage at all. You'd be inable to level as a healer without doing group content without Cleric Stance and for mobs of your level, you don't need accuracy. I think the design intention is pretty obvious.Hmm as much as our primary function is to heal i cant agree that dpsing is not part of the core job, if squeenix didn't want healers to dps they wouldnt have made cleric stance or simply removed our damage abilities when we use a healer job crystal, dps is important for fates, farming, hunts, and especially in raids, in fact as a scholar i spend as much time dpsing as i do healing in alex so including some accuracy to cleric stance doesn't take away from our primary role of healing but it does help us to contribute to dps without wasting casts and mana only to miss.
Last edited by Leiloni; 07-15-2015 at 02:38 AM.
I would love to know who at SE told you exactly what they intended. If they didn't want healers DPSing in raids then they would prevent Cleric Stance from working in those situations. As it stands it is just another tool to be used by those who wish to make use of all the tools at their disposal.Cleric stance is for dps when you're soloing, out killing mobs and things. Have you ever actually tried to dps without cleric stance? You do no damage at all. You'd be inable to level as a healer without doing group content without Cleric Stance and for mobs of your level, you don't need accuracy. I think the design intention is pretty obvious.
No Yoshi specifically said himself they don't design raids to be cleared with healer dps taken into account. Here's the original JP link:I would love to know who at SE told you exactly what they intended. If they didn't want healers DPSing in raids then they would prevent Cleric Stance from working in those situations. As it stands it is just another tool to be used by those who wish to make use of all the tools at their disposal.
http://game.watch.impress.co.jp/docs...26_703330.html
Here is a translation:
http://www.bluegartr.com/threads/125...-Event-5-19%29
I'll quote the relevant part (and he even specifically mentions that not only was this the design in the past, but that it also applies to Alexander):
So in short, SE knows that some hardcore progression groups are going to use healer dps and they're ok with that, but they don't design any fights to require that if people go in at the intended item level.At one point it was decided that Holy was too strong for white mage and it was weakened. Despite that, you're adding additional attack actions besides Holy, were these new abilities added to give some of that capability back?
Yoshida: No, that's not it.
So you expect it to go up overall?
Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.
Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers. Then when those publish clear videos and other people see the healers DPSing, they might think that healers need to be DPSing even though its a situation that only arose because their clear would have otherwise been impossible. While we could take this into account, and assume a different item level in the next update which would then make it impossible to clear even with the healer DPS, we'd eliminate this type of play for highly skilled players who use communication, items, and a high level of understanding to come up with those last second clears. That would be a tough decision to make, so I still think it should be up to each party's own plans.
This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
And truthfully, this quote works for both groups of players. Those that want to dps can do so and say that they're among the elite by doing so, even according to Yoshi-P himself, and those that don't want to can also quote him and say, rightfully, they they don't actually have to in order to clear it. This is a win-win!
Oh wait but no I have more! Both groups of healers can also tell their dps to "get gud" and also to get better gear. Healers that dps can say that they're helping carry cause the dps can't do it alone, and the healers that don't can say they need to be able to pump out more deeps. Should I go now?
Last edited by Leiloni; 07-15-2015 at 05:20 AM.
Yeah they never designed it so tanks are supposed to pull every goddamn enemy until the first boss but it gets done that way!You're getting defensive for no reason when the quoted poster had a very good point. Yes many healers do like to dps but the fact is, SE has stated they don't design fights where healers need to dps. They don't design the game for healers to dps in group scenarios in general. So people are free to do it, but SE is not going to encourage it because their view of the classes is different.
Hmm as much as our primary function is to heal i cant agree that dpsing is not part of the core job, if squeenix didn't want healers to dps they wouldnt have made cleric stance or simply removed our damage abilities when we use a healer job crystal, dps is important for fates, farming, hunts, and especially in raids, in fact as a scholar i spend as much time dpsing as i do healing in alex so including some accuracy to cleric stance doesn't take away from our primary role of healing but it does help us to contribute to dps without wasting casts and mana only to miss.the way i see it the reason it was added to tank stance is cause if a tank isn't hitting there not getting aggro and if they are not getting aggro then they cant be considered a tank... but in the case of healers they don't "need" to dps it is just a benefit if they want to do so. it isn't actually part of there core job to "need" to hit the enemy
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