


So you're saying you ragequit before seeing a class's completed kit? Good to know, NEXT!Got my MCH to 52 today, was looking forward to Gauss Barrel. Once I got it, it felt slow, clunky, looked awful, etc. I retired my MCH immediately and decided I probably won't ever touch the Bard either. It's just...not very fun or exciting, IMO.
inb4 "Good, we don't want you running around the battlefield anyways and ruining our day!" Well, news flash, I stood still as a MCH the entire time I DPSed except for when it was necessary to move.



Shouldn't have to complete it to 60 to see the benefit. You should feel empowered by it from day one, which is not the case.
Everyone wants to keep bringing up BLM for comparison, don't mean to add more fuel to the fire--but it is my main and BRD is one of my alts. By comparison, you benefit from Enochian immediately upon unlocking it. It boosts your output without hindering the job/class skills--I immediately felt a decrease in the time it took to solo mobs once I started using it. It is purely an enhancement to your kit as soon as you unlock it. This is not the case with BRD (and apparently MCH as well?).
Last edited by Raist; 07-14-2015 at 09:23 AM.


You felt nothing with a 30% increase in -all your abilities-, but felt something with a 5% increase in magic damage?Shouldn't have to complete it to 60 to see the benefit. You should feel empowered by it from day one, which is not the case.
Everyone wants to keep bringing up BLM for comparison, don't mean to add more fuel to the fire--but it is my main and BRD is one of my alts. By comparison, you benefit from Enochian immediately upon unlocking it. It boosts your output without hindering the job/class skills--I immediately felt a decrease in the time it took to solo mobs once I started using it. It is purely an enhancement to your kit as soon as you unlock it. This is not the case with BRD (and apparently MCH as well?).



yeah... about got my face eaten off by mobs I could solo no problem otherwise.
Enochian is an additional damage boost that could be worked into your original rotation (as in you could now rotate RS and Eno with no penalty to game play). WM changed the mechanics on us. The loss of auto attack and having to stay rooted to fire off WS you normally didn't have to DOES make a difference when you are the one with hate (as in soloing, as I mentioned earlier).
Edit:
By no means scientific and not a parse over time, but just went out to fart around on a dummy in Falcon's. SS normal is 370-380-ish, crits 580-ish. With WM up, it's 470-480-ish with crits for 780-ish. Yeah.. that sounds great right? Well... you have to figure in also that I'm loosing my 220-230 auto attacks that can also crit up to 360-ish. The AA's fire between the CD on SS. So without WM, I can spam SS and get SS, AA, SS, AA, SS, AA.... That extra damage stacks up nicely...to the point on that it nearly balances out over time.
Now, with HS, we're talking 420-ish normal, 620-ish Crit normally, with WM up it is around 510 with 760-ish crits---but again, loosing the 220-ish/360'ish AA in between each one. Look at that really closely now. Say the crit rate was consistent and was a good rate of proc: 420 HS, 220 AA, 420 HS, 220 AA, 620 HS---vs 510 HS, 510 HS, 760 HS. Without WM up, that is 1900 damage in the same time frame for 1780 with it up. Over the course of spamming a very basic WS--and that is base damage by the way--SS was not up for crit bonuses at the time. Now run the numbers against the SS spam I gave earlier: 370 SS, 220 AA, 370 SS, 220 AA, 370 SS (1550) vs 470 SS, 470 SS, 780 SS (1720).
Now combine them... 1550 +1900=3450 no WM, 1780 + 1720=3500 with WM up. All it takes is one more AA (not even a crit even) during the span of 6 WS to give you MORE DPS with WM down. And with the CD timers, you likely WILL in fact get that 5th AA in during those 6 WS (remember---those comparisons only included 4 AA's).
Where is that great 30% increase in damage? Is it really worth putting myself at greater risk to stance dance my butt off for minimal improvement over time---a boost I can get from food FFS.
Granted, as you get higher levels and unlock the special weapon skills and get better gears and such it may scale better---but you shouldn't HAVE to wait until you earn another 6million+ in exp for WM to be any manner of a significant benefit like it was with other job's new abilities.
To draw a better contrast with Eno on BLM... with Eno up, a F3 opener and 2 F1's obliterated a dummy. With Eno off.. the same exact spell sequence left it with 27% health the first time. This was fairly consistent--with Eno off, the BEST I got one down was to 13%--and MP was to the point of needing to refresh mind you. I consistently obliterated the dummies with just the same three casting while Eno was up... every... bleeding... time.
That is what is at issue here... the skill is still too grossly unbalanced. It's better then when first added... but it still is not there yet until you get to the top of your class so to speak.
Last edited by Raist; 07-14-2015 at 11:07 AM.
5-10% Increase* 20-25% of that was what our autos already offered, that's why they boosted it with 3.01. When it was just 20% you felt almost no benefits until you started unlocking everything else that had to work in tandem. And even still, without Empyreal Arrow you're working with a stunted rotation.
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