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  1. #1
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by OPneedNerfs View Post
    That's flawed logic right there.
    And "you have no idea how bloodletter works because you never mained BRD" isn't? You know, some people actually got a chance to play BRD even though they play other jobs.

    Quote Originally Posted by Aiselia View Post
    I know what I've seen and done. You could post seven videos of yourself never getting double resets and it still wouldn't convince me because I know what I've done.
    You can believe whatever the hell you like, but please don't spread information based on "what you have experienced" and then flame other people because they use reason without even giving a source of your claims.

    Quote Originally Posted by Aiselia View Post
    Also, where's that tooltip that proves your point?
    "Inflicted" meaning every time your DoTs lower the target's hp it has a chance to reset bloodletter's cooldown. It isn't some magic interval, it says inflicted there for a reason.
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    Last edited by JohnMccain; 07-14-2015 at 01:29 AM.

  2. #2
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JohnMccain View Post
    flame other people
    You're the only one that's flamed anyone, though, with your "they can read tooltips and you can't".

    Also, I'm not the only one that's mentioned seeing it, so clearly I'm not just spreading information based on what I've experienced, but what other Bards have experienced too.

    "Inflicted" meaning every time your DoTs lower the target's hp it has a chance to reset bloodletter's cooldown. It isn't some magic interval, it says inflicted there for a reason.
    I don't see that in the tooltip you quoted. I asked you to show me the tooltip which states that. You just showed me a tooltip that I already brought up and then gave your own interpretation, which was just restating your argument.
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  3. #3
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Aiselia View Post
    I don't see that in the tooltip you quoted. I asked you to show me the tooltip which states that. You just showed me a tooltip that I already brought up and then gave your own interpretation, which was just restating your argument.
    Is this even open to having multiple interpretations? River of Blood has a chance of activating when your DoTs do crit damage, it is specifically stated in the tooltip. DoTs only do damage roughly every three seconds. If SE had two instances handling DoT damage then that would be pretty retarded (why wouldn't they just make the 3s timer a 1s timer), and you would think they would have this magical instance updating the hp bar on the target as well based on when it ticks.
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    Last edited by JohnMccain; 07-14-2015 at 04:05 AM.

  4. #4
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JohnMccain View Post
    Is this even open to having multiple interpretations?
    Clearly, since what you're saying doesn't mesh with what I've observed. It still isn't stated in the tooltip, so if you're going to attack me for not reading tooltips, it had better well be stated in a tooltip.

    If SE had two instances handling DoT damage then that would be pretty retarded (why wouldn't they just make the 3s timer a 1s timer) and you would think they would have this magical instance updating the hp bar on the target as well based on when it ticks.
    It limits the number of things that need to pop up and display for the PS3 players. What's happening server-side as far as damage calculations doesn't require PS3 power to calculate, whereas displaying things does. It's the reason why we don't get to see everyone's TP bars, making Army's Paeon that much harder to use effectively.
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  5. #5
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Aiselia View Post
    It limits the number of things that need to pop up and display for the PS3 players. What's happening server-side as far as damage calculations doesn't require PS3 power to calculate, whereas displaying things does. It's the reason why we don't get to see everyone's TP bars, making Army's Paeon that much harder to use effectively.
    Then please explain to me when a DoT ticks with 2s left on the effect, and the damage isn't compensated for those 2s?
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    Last edited by JohnMccain; 07-14-2015 at 04:49 AM.

  6. #6
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JohnMccain View Post
    Then please explain to me when a DoT ticks with 2s left on the effect, and the damage isn't compensated for those 2s?
    Why? I'm not the one claiming to know how everything works serverside. I'm only claiming to know what I've experienced. I thought this was clear by now.

    But if you want an answer, why don't you go read your tooltips? I'm sure one of them will explain it, and then you can come here and rub it in my face!
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  7. #7
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by JohnMccain View Post
    "Grants a 50% chance that critical damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer."
    Quote Originally Posted by Aiselia View Post
    Just because it only displays numbers every 3 seconds doesn't mean everything that you can't see is happening every 3 seconds.
    Quote Originally Posted by Aiselia View Post
    Why?
    Because we are trying to figure out when the DoT damage is "going out in the 3s window", potentially activating river of blood. That was the whole point right?

    As for what you and some others experience, I think what it might be is packet loss. The animation goes off but the skill didn't register server side, making it look like a proc. Next time it happens check and see if the damage numbers are showing up on the target.
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