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  1. #1
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    I am trying to ease up the OGCD flow on the bard, by removing potencies from skills that are not meant as damaging tools at their core.
    I agree that Blunt Arrow isn't particularly harmful to our rotation, but having it serve just for its purpose would still make our overall OGCD flow smoother.
    I know. Count me all the situations you'd use Blunt Arrow in raids as it should be used? T1, T2... and?

    A DRG is not really limited in his movement and Elusive Jump serves quite a different role for them
    The point was that DRG couldn't Elusive Jump their ass out of plumes the way BRD could.

    Still unsure about WP
    SS2 on BRD, always dreamed of this. (not really)
    (0)

  2. #2
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Viar View Post
    Snip
    That's the point of removing potency from Blunt Arrow, so we don't need to weave it in our usual rotation anymore lowering the amount of overal OGCD's used.
    You'd still use it in occasions like back in the day T1, T2, T9, Chimera etc, but it would be just like the MCH utility skills with no potency or like BLM Lethargy just a utility skill.
    I do however see the use of a little damage on OGCD skills so you could also add the potency of Repelling Shot on top of Blunt Arrow, since Blunt Arrow is the one that flows better.

    I am not sure if I understand your Elusive Jump point still.
    Dragoons do not come with cast times.
    The new use of Repelling would be to be able to finish casts then jump out of the spot on the same cooldown as the BLM Aether Manipulation skill.
    It would still be limited in its use since it still pushes you away from the target rather than wherever you want to go.

    As for WP, I just don't know what to do with it, there are many ways to make it useful.
    It does not look like SE is planning to put a strong skill in that spot and it does seem they want it to be a utility song so I guess something with that in mind.
    Which makes the ideas of party wide strong buffs something not likely to happen.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Viar View Post
    I know. Count me all the situations you'd use Blunt Arrow in raids as it should be used? T1, T2... and?
    This doesn't say much, other that the devs regrettably have stayed away from interrupt rotations (probably because interrupts are not spread out to enough classes to warrant a raid having that aspect covered).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)