Quote Originally Posted by MYFATHERBEATSME View Post
Yes 1.0 was lacking many things
I would say 1.0 was an unfinished game rushed to be released, what most ppl willcomplain about is the worlds apperance being copy pasted. And forget all the aspects of the game that was great. And how 1.0 was a complete failure and go on to complain how bad it was, and turn around and say how amazing 2.0 and Yoshida is, yet in the modern mmo all content is copy pasted. Combat is a repetition of spamming rotations, deluding yourself to thinking your doing something important all the time.

(Following statment is sarcasm and you may not understand the content.)
Reworked 2.0 world being so pretty and wonderful, yet there is no reason to travel in it at all.
And if you where to travel in it then you would go from A to B very uneventful, "unless you do F.A.T.E the greatest addition to the game. The content that is defenitly not copy pasted, everyone loves it. And nobody bots them. Or do hunts the other type of "F.A.T.E"."
Best addition to 3.0 has to be flying, now you can travel from A to B faster, bypassing the world all togheter. It really makes the world seem much more important.

But yes you're right the running animations in 1.0 was better. (Really it was great, and i miss it alot)
Visual detail was better.
Adventuring in the world was better, there was some sence of danger. (not perfect, monster leashing was still an issue in 1.0)
Combat system had more potential, then the current model will ever have.
Battle regiment great concept, never got to be fixed and implemented properly.
Monster detail and combat effects. Was a great concept, the ability to impact the fights by breaking of horns. Crushing skulls etc was more interesting then anything released in 2.0+ in relation to the monster behavior.
This is some of the 1.0 features at launch, there are more.
And i didnt include 1.23 additions, then the old team was gone and the new team was working on revamping the game, they used the old system and implemented more content to keep the continuing playing players happy.

But whenever you say something bad about 2.0+, the responses are always "this isnt XI, or this isnt 1.0". And you're right it isnt, 2.0 and beyond remind me of a few other games acctually. One of the more prominent ones that is generaly hated by a large crowd, is World of Warcraft the difference on wow and FFXIV ARR is not so much the content. But the skin (art style) the content is presented in. And Final Fantasy does have the best art style out of any game. The only redeeming factor XIV still has, is its story. But the open world is a soulless shallow experience best forgotten and abandoned, as you stand around somewhere else using your lobby ui to enter "content" to increase your ever hungering need for ilvl.

I still continue playing, mostly out of loyalty, and the story. And with the hopes that sometime in the future, some of the core elements of an MMO will be brought back to life. Adventure being one of the aspects i miss the most, and an open world with purpose and danger.

Going forward i would like to see them do things differently, and i wish they would abandon their silly server side rules everything. What you see on your client is what should happen, not i see this but SERVER SAYS NO!!!!!. In that regard the WoW client and architecture handles things much better, and its a shame they didnt copy that part of how the server handles the clients.

Better animations would be welcome, both running and different combat animations based on race/gender. Just like XI managed to do.

Scrapping the current limit break system, and adding battle regiment, skillchains or personal limit breaks call it what you will. That would provide players with options and interraction with other jobs for different effects, results and optional difficulty. Oh noes skillchains from XI, unfortunatly many are unaware that skillchains in XI wasnt just 2 weaponskills making a chain. That was just an easy option used by many for convenience, but there was still the possibility to chain and enhance the impact of magic bursts way beyond the 2. Options, varying difficulty.

Moghouse yes just like XI, id also like to see monster behavior being copied and expanded upon from XI. No more run 15 yalms mobs reset, monsters would track based on different properties when aggroed. Scent, sound, sight or other ability usage spell casts etc.

Having the elementals aspect brought back into the world would be something i personaly miss, elemental weakness/strenghts. Impacted by weather conditions, influencing yourself and monsters aswell as. Oh noes another feature that was present in XI.

A larger more important world, not filled with F.A.T.E and hunts (F.A.T.E v2), current hunt system should be scrapped reworked and reintroduced as acctual hunts. The need to track down the monsters via clues, figuring out conditions time of day weather. Traveling in the world to track down the mobs path before you can even see the monster. And as a reward for tracking it you get to fight it with your fellow hunters, in a tagged system not a server wide roflstompfest of we so leet!!

Tl:dr: 1.0 was great did many things right, wish we had more additions to revamped XIV rather then limitations.