I moved my comment here from other thread because it is more relevant to this one.
The current bard play style is just not fun for me anymore, I feel like it is trying to juggle with 40 balls and those 40 balls consist of light weight, medium weight and heavy weight balls symbolizing the various things like normal, oGCD, GCD and procs etc of which travel faster up and down depending on weight plus since 3.0 some balls have cast timers (hodge podge of some with and some without) which requires keeping your hand preoccupied unable to catch other balls on their way down. Some balls will overlap in the rotation and some will come down same time, some you miss because your hands are tied up with cast times, some will go up one speed but randomly come down a different speed while other times you have no balls in either hand waiting for more to come down.
It is a complete and utter mess to me, there is no stable and reliable optimal rotation post-starter rotation so I am quite often just having to focus on staring at your shortcuts watching ticks and refreshes that have both cast timed and non-cast timed, oGCD and GCD, DoTs and random procs etc. Sometimes having to stance change juggling with hands behind back and sometimes hands in front. As such it is like being on a drive through the countryside (countryside being the content taking part in) yet your forced to stare at the black dot painted on the windscreen (black dot being shortcut bars) all the time instead of being able to enjoy the drive or the scenery.
I am sorry but that isn't fun to me and when playing ninja or monk (even bard pre-3.0) it doesn't (monk or ninja) or did not (2.0 bard) feel the same compared to now. I feel like I am spending far less time having to focus on my shortcut bars when playing monk and can enjoy the ride in that car example even taking into account positional's which at least is based on whats happening around you as opposed to constant focus on shortcut bars aka black dot on windscreen. I notice people talking about BL a lot but it is only one small part of the problem and not the sole reason for the problem. The issue extends far beyond BL as far as I am concerned.
Starter rotations on bard are fine, but post-starter you have to master weave which really stands for what I describe in my first paragraph but on bard there is an excessive amount of oGCD/GCD, mix of some with cast timers and some without (all without if have to stance change, then some with and some without once change stance back) plus unreliable procs and that's not including song management or AoE's like Flamming Arrow that have to place which takes varying amounts of time instead of click and instantly casted under target mob (I would of preferred instead of having to place manually).
Sorry but it's no longer fun for me on bard and quite honestly I think SE is using skill quantity too much to create complexity instead of fight mechanics to create that complexity, the skill quantity becomes overly saturated (I currently have to micro-manage almost four entirely full shortcut bars total including cross class skills which to me is borderline excessive). More complexity in the fight mechanics would be appreciated with less complexity in skill rotations ideally is what I would like to see in future. Hate to imagine what will be like when SE forces everyone to juggle 10+ full shortcut bars full of skills in order to try and achieve anything close to optimal output.
I do not want to spend 80-90% of my time staring at my shortcuts bars in case of ticks or refreshes, random procs and juggling stances which have hodge podge of some using cast times and some not. On monk it doesn't feel that way yet (level 54), on ninja it doesn't feel that way yet (level 43ish) and while I cannot say for sure will remain that way on those by time hit 60...on bard these days it does feel the way I described which is no fun to me personally so I plan on switching classes to find one more fun or simply focusing on DoL/DoH which I enjoy greatly.
Let me make it clear though I do not consider myself a bad bard while had bard as my main even in 3.0, I did decent enough damage and for the most part did my rotations (not perfect but decent enough) to get through hard content without people complaining 99.99% of the time about me. The 0.01% I admit happens when I cocked up or forgot a mechanic but that happens to everyone, there were times a DPS check never passed but I am not the only DPS present and pretty much always people said my output was fine during those instances. Even if bard was now the biggest DPS class in the game it would not change my feelings about it not being fun anymore for me taking everything I said above into account.
The reason I picked bard was because of the 'stability/reliability' of rotations due to the freedom of movement and no cast times (with exception of songs) which allowed almost complete control over such regardless of how short or long those rotations were...as long as they were stable and reliable I was happy but now they are not which is why post 3.0 you have no choice but to master weave after the initial starter rotational sequence and by master weave on bard I mean what I describe in my first paragraph plus the impact it has had on my enjoyment described in the paragraphs that followed it. I wrote this so SE would know why the changes from 3.0 ruined my enjoyment of the class I used to love and why those changes have now forced me to find a different class to play as my new main DoW/DoM.


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