if you right click on the mac client and click show package contents. There should be eather a config tool and or left over wrapper configeration that you can change to have it run in a virtual desktop window that should allow you to resize.
http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE
My biggest issue tho is them not going native client. While they say open gl would be inferior and 30 percent slower then dx 11 me and pretty much anyone thats a game dev would have to disagree with this statement. Open GL 4.1 and dx 11.1 support identically the same feature set. They just have different methods of implementation. The only one feature that open gl 4.1 does not support that Dx 11 is supposed to support but doesn't because the implementation of it was extremely bad. Was multi core multi threaded rendering.
Just another Note Some miss info from the devs.. the next version of osx will NOT support Direct X they can't its a microsoft product the adaption there talking about is transmog gaming will support Dx11 in there new wrapper. Which will also get stuck in wine..
http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE
I don't know why Yoshida gave this reason. They're hitting their so called "30% performance hit" regardless since OpenGL is still rendering the game. They wrote the FFXIV renderer three times already. He cites costs as a reason not to do a native client. That's the most upsetting part, for me. OS X users aren't worth it.
Its actually upwards of 50 percent tried it from a friends pc with the osx client. Anyone knows that anytime you have to translate from dx to ogl and back comes with steep performance hit unless your system outclasses the specs to such a way that overhead becomes irrlilivent. The point is they were talking about 30 percent hit off the bat wrapping the game is more like 50... And its still running Dx 9c sense the wrapper itself doesnt support dx 11.. Now if they adopt dx 11 into the transmog wrapper its going to be pretty much unplayable under osx...
Last edited by JamieLee; 07-13-2015 at 10:24 AM.
http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE
There lucky that its limited to 1000 words id love to take that letter and rip it apart ...I don't know why Yoshida gave this reason. They're hitting their so called "30% performance hit" regardless since OpenGL is still rendering the game. They wrote the FFXIV renderer three times already. He cites costs as a reason not to do a native client. That's the most upsetting part, for me. OS X users aren't worth it.
http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

Anyone tried on El Capitan yet?


Metal isn't going to do anything unless Transgaming decides to add it to their wrapper (which they probably won't anytime soon) .. It'd have to be a native client to make use of Metal, and since Metal only runs on 10.11, they'd have to build 2 native clients, 1 for Metal, 1 for OpenGL ... Or set 10.11 as minimum OSX version of course.
No doubt a native Metal client would get good performance though.
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