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  1. #371
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    Quote Originally Posted by Moggei View Post
    I've yet to decipher how to fix the super small window. Cannot expand it, cannot drag the corner to enlarge the window. Nada. Maybe somebody knows the secret or, maybe SE can shed some light on what to do...lol
    if you right click on the mac client and click show package contents. There should be eather a config tool and or left over wrapper configeration that you can change to have it run in a virtual desktop window that should allow you to resize.
    (0)

    http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

  2. #372
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    My biggest issue tho is them not going native client. While they say open gl would be inferior and 30 percent slower then dx 11 me and pretty much anyone thats a game dev would have to disagree with this statement. Open GL 4.1 and dx 11.1 support identically the same feature set. They just have different methods of implementation. The only one feature that open gl 4.1 does not support that Dx 11 is supposed to support but doesn't because the implementation of it was extremely bad. Was multi core multi threaded rendering.

    Just another Note Some miss info from the devs.. the next version of osx will NOT support Direct X they can't its a microsoft product the adaption there talking about is transmog gaming will support Dx11 in there new wrapper. Which will also get stuck in wine..
    (1)

    http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

  3. #373
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JamieLee View Post
    My biggest issue tho is them not going native client. While they say open gl would be inferior and 30 percent slower then dx 11 me and pretty much anyone thats a game dev would have to disagree with this statement.
    I don't know why Yoshida gave this reason. They're hitting their so called "30% performance hit" regardless since OpenGL is still rendering the game. They wrote the FFXIV renderer three times already. He cites costs as a reason not to do a native client. That's the most upsetting part, for me. OS X users aren't worth it.
    (0)

  4. #374
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    Its actually upwards of 50 percent tried it from a friends pc with the osx client. Anyone knows that anytime you have to translate from dx to ogl and back comes with steep performance hit unless your system outclasses the specs to such a way that overhead becomes irrlilivent. The point is they were talking about 30 percent hit off the bat wrapping the game is more like 50... And its still running Dx 9c sense the wrapper itself doesnt support dx 11.. Now if they adopt dx 11 into the transmog wrapper its going to be pretty much unplayable under osx...
    (0)
    Last edited by JamieLee; 07-13-2015 at 10:24 AM.

    http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

  5. #375
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    Quote Originally Posted by Brianmj View Post
    I don't know why Yoshida gave this reason. They're hitting their so called "30% performance hit" regardless since OpenGL is still rendering the game. They wrote the FFXIV renderer three times already. He cites costs as a reason not to do a native client. That's the most upsetting part, for me. OS X users aren't worth it.
    There lucky that its limited to 1000 words id love to take that letter and rip it apart ...
    (0)

    http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

  6. #376
    Player
    Blayde's Avatar
    Join Date
    Mar 2012
    Posts
    42
    Character
    Blayde Airlann
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Anyone tried on El Capitan yet?
    (0)

  7. #377
    Player
    Moggei's Avatar
    Join Date
    May 2015
    Posts
    12
    Character
    Jonnes Ba'tal
    World
    Gilgamesh
    Main Class
    Arcanist Lv 42
    Quote Originally Posted by Blayde View Post
    Anyone tried on El Capitan yet?
    Just got around to installing El Capitan Beta and will see but doubt there'd be some vast improvements. >.<
    (1)

  8. #378
    Player
    Galadrium's Avatar
    Join Date
    Apr 2014
    Posts
    52
    Character
    Galadrium Wells
    World
    Mateus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Moggei View Post
    Just got around to installing El Capitan Beta and will see... >.<
    Thanks Moggel. Hoping for the best.
    (0)

  9. #379
    Player
    Blayde's Avatar
    Join Date
    Mar 2012
    Posts
    42
    Character
    Blayde Airlann
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moggei View Post
    Just got around to installing El Capitan Beta and will see but doubt there'd be some vast improvements. >.<
    I was hoping that maybe metal would help in some manner before they update the client to take advantage of it.... if they decide to update it.
    (0)

  10. #380
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Metal isn't going to do anything unless Transgaming decides to add it to their wrapper (which they probably won't anytime soon) .. It'd have to be a native client to make use of Metal, and since Metal only runs on 10.11, they'd have to build 2 native clients, 1 for Metal, 1 for OpenGL ... Or set 10.11 as minimum OSX version of course.

    No doubt a native Metal client would get good performance though.
    (0)

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