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  1. #351
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    They just need to add Ranger and Musketeer to the game, make them a full DPS and end this problem.
    (2)

  2. #352
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by UBERHAXED View Post
    The reason they fixed it... Also I don't know what you were smoking but bard last out of 6 dps by a large margin is not good DPS.

    Focus on dots? WTF? Out of dps, bard has the fewest DoT even available to use... Now you're just making stuff up.
    There was no reason for the fix because towards the end of ARR stacking bards wasn't a common thing or particularly useful. The dps margin wasn't as large as it is now: bards do as low damage as a tank class whilst being mobile (i.e. not using WM). Bard was in a perfect spot and didn't need this change, hence my question.

    Btw, AdamFyi quoted out of context so that might have caused the confusion about "good dps". Here's Cirgellon's whole paragraph to let you know what I was referring to: "I don't mind being support and I don't mind doing less damage than other classes. The damage can't be so low that we are almost useless (no WM right now) and I don't want cast times. That's all I ask for. Respectable damage while leaving the class to play like it always has." Bards had respectable/good enough dps in ARR but not anymore, as individuals are getting kicked if they play the mobile way (post #315).

    Also about dots. Forgive me if I misunderstood how ninja and monk work, but other dps don't start their rotation by applying buffs and then dots (multiple) and continue by optimizing their dot uptime while using filler moves. Things like multidotting, snapshotting and dot clipping - I want those to be the core part of the rotation i.e the focus of the class I play because it's fun for me. Black mages can only put on one Thunder at a time and their focus is in optimal mp use for fire spells (they won't start multidotting in a fire phase). Dragoons have 2 dots but their rotation is based on combos, not dot management (they won't stop a combo to reapply a dot). Ninja and monk is the same as dragoon far as I an tell. The closest thing to a dot and priority based rotation next to bard and summoner, are healers dps'ing. Just because a class has dots doesn't mean its focus is on the dots.

    Sometimes I feel like I'm spending more time explaining my points than making points on this forum. Sigh...
    (2)
    Last edited by Reinha; 07-12-2015 at 12:57 AM.
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    Viper

  3. #353
    Player
    ZeratoTyrael's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Ryshad Aries
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ageofwar View Post
    I really don't understand what BRD's are complaining about, BLM got a worse deal than BRD's and i don't see 500 threads on how crap BLM is.

    i mean BLM got Enochian which is a pain in the ass to maintain in fights like Phantom ray in The Fractal Continuum.

    Enochian - 30sec to 70sec duration with a recast of 60sec, has to be refreshed under Umbral ice with Blizzard IV

    Wanderer's Minuet - infinite duration with recast of 15sec for the cost of mobility

    i mean if you need you mobility for part of a fight TURN WM OFF
    The point is, BRDs were used to playing with a certain playstyle for almost 2 years. BLMs are expecting to be immobile because that's how it plays from the beginning, Enochian just embraces that further, while BRDs went from being one of the most mobile jobs to being immobile essentially over night. You play the entire game from ARR 2.0 to 3.0 and suddenly WM not only changes your rotation but it changes the entire playstyle of the job. I agree that something had to be done about their essentially unrivaled mobility to damage ratio, but it should have been done a bit more gracefully. Perfect example would be to take a few cues from Marksmanship Hunter in WoW (a sin I know!). Have maybe 2ish shots you have to actually stand still and cast, 1 being a maintenance buff/debuff shot you have to keep up every so often, and 1 being damage shot that's a short CD or procs from something else....boom done. Reduced mobility while still retaining the mobility playstyle with the other shots. That's just a rough draft, but I feel WM was not the right way to go about it. WM having to be cast was a disaster all on its own and removing the cast time does help indeed, but I still feel WM is as clunky of a solution as they could have come up with.
    (5)

  4. #354
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Evangela View Post
    They just need to add Ranger and Musketeer to the game, make them a full DPS and end this problem.
    There's no problem in BRD's dps though, they can potentially do over or just a little under DRG with both doing 1200+ in numbers. But they can also sing for TP/MP and choose to lower their dps to help others out so that they can keep going.
    (0)

  5. #355
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by Ageofwar View Post
    I would read up on enochian

    if WM worked the same way as enochian, BRD's complaints would be ALOT worse than they are now
    Yes, because it would make no sense on bard
    I liked enochian from what I read, it makes sense with how black mage has almost worked

    AdamFyi, your suggestion could work, thank you for knowing how bard works compared to others who post with no idea what they are talking about.

    People like Ageofwar just post nonsense, and there are many of them.

    And Uberhaxed, dots are important since a crit dot will reset bloodletter cooldown, which is a huge thing for bards, so bards focus on dots more than most other jobs aside from arcanist's jobs
    (1)

  6. #356
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Rikkustrife View Post
    And Uberhaxed, dots are important since a crit dot will reset bloodletter cooldown, which is a huge thing for bards, so bards focus on dots more than most other jobs aside from arcanist's jobs
    They are important but unlike SMN, DoTs don't make up almost our whole playstyle is what I believe the person meant.
    (0)

  7. #357
    Player
    ThanMazus's Avatar
    Join Date
    May 2012
    Posts
    157
    Character
    Than Mazus
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ageofwar View Post
    I would read up on enochian

    if WM worked the same way as enochian, BRD's complaints would be ALOT worse than they are now
    As a BLM main in 2.1 through 2.55, I did read up on it. I decided I didn't like that either. Good assumptions on your part though~
    (0)

  8. #358
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    The thing I don't think you're all quite grasping, and you might have realized this playing the high end content, but I think the direction they're taking classes and boss mechanics is phasing out the "requirement" of tp/mp regen songs(like how it was requirement for T8). Though most top teams may still bring a BRD but majority of my clears on content didn't require the BRD to play mp/tp songs.

    If the "requirement" of that kind of support becomes less desirable, then the question of "well then should we sub out the brd/mch with someone who does more damage" comes to mind, and by giving brd/mch ways to do good damage, fixes that problem. They've added in a fix last week, and who knows, there may be more, though I don't know how much because I've seen some MCH's who do a great job and keep up with the rest of the DPS.

    You still have the option to take the buff off, and move about and continue your rotation, then put it back on and get increased damage for your skills at the cost of having to stand still for a second before moving again. You have the tools now to keep up with the other DPS, and when the "requirement" of your tp/mp regen songs becomes not required, they won't have a reason to replace you for a supposed higher damage dealer because you're already doing good damage.
    (1)

  9. #359
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Evangela View Post
    They just need to add Ranger and Musketeer to the game, make them a full DPS and end this problem.
    I think you missed the whole explanation in the live letter where they said they will not increase dps without losing mobility. It's called balance. Had nothing to do with the support skills. The support skills just make the job required in raids.
    (6)

  10. #360
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Reinha View Post
    Btw, AdamFyi quoted out of context so that might have caused the confusion about "good dps". Here's Cirgellon's whole paragraph to let you know what I was referring to: "I don't mind being support and I don't mind doing less damage than other classes. The damage can't be so low that we are almost useless (no WM right now) and I don't want cast times. That's all I ask for. Respectable damage while leaving the class to play like it always has." Bards had respectable/good enough dps in ARR but not anymore, as individuals are getting kicked if they play the mobile way (post #315).
    Yeah I didn't realize it was out of content. But the point was that they couldn't balance new content with the way bard was. All mechanics are trivialized by a completely mobile class. They just had the courtesy of increasing the damage (which was not needed since they still had support skills, which still make them required).
    (1)

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