There was no reason for the fix because towards the end of ARR stacking bards wasn't a common thing or particularly useful. The dps margin wasn't as large as it is now: bards do as low damage as a tank class whilst being mobile (i.e. not using WM). Bard was in a perfect spot and didn't need this change, hence my question.
Btw, AdamFyi quoted out of context so that might have caused the confusion about "good dps". Here's Cirgellon's whole paragraph to let you know what I was referring to: "I don't mind being support and I don't mind doing less damage than other classes. The damage can't be so low that we are almost useless (no WM right now) and I don't want cast times. That's all I ask for. Respectable damage while leaving the class to play like it always has." Bards had respectable/good enough dps in ARR but not anymore, as individuals are getting kicked if they play the mobile way (post #315).
Also about dots. Forgive me if I misunderstood how ninja and monk work, but other dps don't start their rotation by applying buffs and then dots (multiple) and continue by optimizing their dot uptime while using filler moves. Things like multidotting, snapshotting and dot clipping - I want those to be the core part of the rotation i.e the focus of the class I play because it's fun for me. Black mages can only put on one Thunder at a time and their focus is in optimal mp use for fire spells (they won't start multidotting in a fire phase). Dragoons have 2 dots but their rotation is based on combos, not dot management (they won't stop a combo to reapply a dot). Ninja and monk is the same as dragoon far as I an tell. The closest thing to a dot and priority based rotation next to bard and summoner, are healers dps'ing. Just because a class has dots doesn't mean its focus is on the dots.
Sometimes I feel like I'm spending more time explaining my points than making points on this forum. Sigh...




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