Quote Originally Posted by Ageofwar View Post
I really don't understand what BRD's are complaining about, BLM got a worse deal than BRD's and i don't see 500 threads on how crap BLM is.

i mean BLM got Enochian which is a pain in the ass to maintain in fights like Phantom ray in The Fractal Continuum.

Enochian - 30sec to 70sec duration with a recast of 60sec, has to be refreshed under Umbral ice with Blizzard IV

Wanderer's Minuet - infinite duration with recast of 15sec for the cost of mobility

i mean if you need you mobility for part of a fight TURN WM OFF
The point is, BRDs were used to playing with a certain playstyle for almost 2 years. BLMs are expecting to be immobile because that's how it plays from the beginning, Enochian just embraces that further, while BRDs went from being one of the most mobile jobs to being immobile essentially over night. You play the entire game from ARR 2.0 to 3.0 and suddenly WM not only changes your rotation but it changes the entire playstyle of the job. I agree that something had to be done about their essentially unrivaled mobility to damage ratio, but it should have been done a bit more gracefully. Perfect example would be to take a few cues from Marksmanship Hunter in WoW (a sin I know!). Have maybe 2ish shots you have to actually stand still and cast, 1 being a maintenance buff/debuff shot you have to keep up every so often, and 1 being damage shot that's a short CD or procs from something else....boom done. Reduced mobility while still retaining the mobility playstyle with the other shots. That's just a rough draft, but I feel WM was not the right way to go about it. WM having to be cast was a disaster all on its own and removing the cast time does help indeed, but I still feel WM is as clunky of a solution as they could have come up with.