Quote Originally Posted by VitalSuit View Post
Wouldn't fit the class and honestly it'd be pretty overpowered. Draw, pick balance, rinse and repeat.
Also in the quests they said they couldn't decide what card fate would give them (figuratively and literally).
Ignoring Time Dilation/Celestial Opposition extension buffs because I'm too tired to do the math effectively, 100% Balance uptime would only be 5% DPS increase on a single target. It's not THAT powerful, and I really wish people would quit pretending like it's godlike. On a player doing 1000 DPS, that's only a 50 DPS increase. GOOD, but no more than what a WHM/SCH could contribute extra, AND they have more powerful healing to boot.

Mind you, I'm opposed to 100% buff control as well, since like you, I feel like it goes against the playstyle and theme of the job, but let's not pretend like the current AST card buffs are so ZOMGS POWERFUL that they need to be unreliable in virtually every way.