[QUOTE=DarthBuzzer;3126381 Some people undercut massively just for the hell of it or to drive people away, not only because something is listed high. [/QUOTE]
Yeah, its an economic tactic to make money. Try it.
[QUOTE=DarthBuzzer;3126381 Some people undercut massively just for the hell of it or to drive people away, not only because something is listed high. [/QUOTE]
Yeah, its an economic tactic to make money. Try it.
^.^
It's not the single-item undercuts that bother me, it's when people put up 99 stacks of HQ items at half the market average. For many items you can still salvage the situation by, as you say, buying and re-listing. For other items that's not economically viable for a lot of people and before someone with a bigger wallet comes around to fix things, the damage has been done and other listings have made the undercut the new baseline.
Undercutting on crafted items is market normalisation.
Undercutting on gathered items is symptomatic that supply outstrips demand.
The problem with the latter is cross-classing allows anyone to gather raw materials. As they're are so easy to get they rapidly lose their value. Most DoL make the bulk of their money early in each patch, but by gating the release of recipes and red scrips HW has made them all worthless from the getgo. It's pointless gathering the new Legendary mats because the bulk of them aren't used in anything, and pointless gathering unspoiled nodes mats because SE had the bright idea to add them to that one vendor in Ishgard.
Crafters can complain all they like, but they have free reign in a market where Rainbow Cotton and Mythrite Sand sell for 200 gil, and Dawn sand a mere 20k. Still want to fix undercutting? Reimplement the system from XI where it was worth selling items to NPC vendors. This'll fix the over-supply of both reagents and crafted products.
So you want easy profit without any effort? lol.
*sigh* yeah it happens, so when that happens is that now market average is moving down, time to plan to reduce costs, or pack and move.
Last edited by Zorlinta; 07-11-2015 at 01:49 AM.
Yeah, because getting all crafts to 60 and near max melded gear is effortless and easy. /Sarcasm. When you're a master omnicrafter you should be expecting to make some good gil just from buying mats and using them to craft. To call that effortless is absurd.
Good luck making profit buying mats to craft if there are more crafters around.
In general as crafter i expect make good gil when making costs are the lowest possible and prices are high enough.
Having all crafts maxed & best gear only helps you to craft more and easier not to sell stuff.
Edit: anyway its good that are players that thinks like that, so there left good place for other crafters to take over being able to sell cheapper than you![]()
Last edited by Zorlinta; 07-11-2015 at 03:56 AM.
Except no Hardcore Crafter gathers, otherwise you'll have little to constantly fill up 4+ retainers with sales. Secondly, people who have a hold on the market and undercut massively are tied to the first point, meaning they wont gather.Good luck making profit buying mats to craft if there are more crafters around.
In general as crafter i expect make good gil when making costs are the lowest possible and prices are high enough.
Having all crafts maxed & best gear only helps you to craft more and easier not to sell stuff.
Edit: anyway its good that are players that thinks like that, so there left good place for other crafters to take over being able to sell cheapper than you
Ohh well dear darthbuzzer i see your viewpoint now.
You are sad because you cannot sell your 80 high level crafted items in your 8 retainers at expensive rates because you bought expensive materials because you dont have the time for gather because you are crafting.
It does help. I've had an easy time selling certain items even tho there were a dozen people who could make them. Because I could easily make them, and make new items right away should my stock sell out.Good luck making profit buying mats to craft if there are more crafters around.
In general as crafter i expect make good gil when making costs are the lowest possible and prices are high enough.
Having all crafts maxed & best gear only helps you to craft more and easier not to sell stuff.
Edit: anyway its good that are players that thinks like that, so there left good place for other crafters to take over being able to sell cheapper than you
Over the past few days I've seen some markets go down from 350k to 150k in a day. Because of supply exceeding demand? No, because the new players to the market think undercutting by half the price will magically make new customers appear.
You reasoning is backwards btw. Items sell best when their prices are the highest possible while still being ''reasonable'', not the other way around~
It's a bit of a psychological thing, but if you undervalue items too much they tend to lose their appeal.
That is also backwards. Materials on the mb are expensive because crafters find them reasonable prices for the time they wont have to spend farming them. Especially in the currently economic enviroments at the start of HW you can make a lot of gil simply taking materials off the mb and turning them into finished items.
Last edited by Aeyis; 07-11-2015 at 07:52 AM.
Well certainly sell at higher price is best choice, but it also often means battle of wits for that better price. Also too is good sell for lower prices and selling more items.
As far for you if the sale price is greater than the obtain price of the item you will get a profit.
When you have SOLD the item and obtain a profit (bigger or small) is your win. Item waiting to be sold is a dead item.
Last edited by Zorlinta; 07-11-2015 at 08:35 AM.
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