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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Leiloni View Post
    WHM keeps losing all their special little things and that's just not fun.
    I do agree with this...




    Quote Originally Posted by SovereignAegis View Post
    I stopped using it because it was such a hindrance to cast to be honest, and with minimal rewards.

    In before I get lectured for this, but it's the truth. Why should I bother casting it 8 times for every raid and every boss fight in the world when it only migrates 10% damage per person? When a single Cure I heals for like double that and is just easier.

    Maybe I am lazy, but I don't see the point unless a fight for some reason demanded it.
    Yes. SS nerf was one of the bigger ones, IMO. Before I felt it was worthwhile to maintain in dungeons, might take the edge off if a DPS eats a big AoE or something. Now it just feels so... marginal. A mob so much as looks at someone funny, it falls off and barely mitigates.

    I've been letting my stoneskin habit fade more and more. Probably I'll eventually use it only when I absolutely have to (tankbusters that can oneshot the tank), and even then I think it will do much less than before.
    (0)

  2. #12
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    To be honest, if you stop to think about, Succor/Aspected Helios is faster to cast and does almost the same shield at the moment. The good thing is that they stack with SS, if you're a WHM you have no reason to not cast SSII while the other party members are still getting ready for the pull.

    The main advantage of a pre cast raid SS is that it'll last longer if the fight doesn't start doing a raid wide mechanic right of the bat.
    (0)

  3. #13
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SovereignAegis View Post
    I stopped using it because it was such a hindrance to cast to be honest, and with minimal rewards.

    In before I get lectured for this, but it's the truth. Why should I bother casting it 8 times for every raid and every boss fight in the world when it only migrates 10% damage per person? When a single Cure I heals for like double that and is just easier.

    Maybe I am lazy, but I don't see the point unless a fight for some reason demanded it.
    Well in a 4 man party it's pretty easy to cast and in an 8 man party you have another healer to help, so tell them to stop being a lazy ass and help you out a bit, eh?

    Quote Originally Posted by zuzu-bq View Post
    The main advantage of a pre cast raid SS is that it'll last longer if the fight doesn't start doing a raid wide mechanic right of the bat.
    This is why I like casting it on my WHM/AST. Also in 4 mans I try to keep it up in between pulls on everyone to make my life easier - less healing required and more time I can dps and buff, or in some cases if the tank really needs a lot of healing, I can focus on that and not worry about the dps taking a hit or two. In 8 mans I try to at least keep it up on the tanks, possibly healers in between pulls, but rebuffing everyone is just a bit much in that situation. But in general, it's nice to have an opportunity to throw out some DoTs before the tank really needs healing, since most fights don't have big damage off the bat. And in between pulls, or at the end of a pull, it doesn't have any effect on mana because the small bit needed to recast SS is regenerated by the time we get to the next pull anyway.
    (0)
    Last edited by Leiloni; 07-11-2015 at 03:05 AM.

  4. #14
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Leiloni View Post
    snip
    Well, Sch has lose 1 or 2 abilities to both Ast and Whm. Sch was the only one that had a dome ability when it first came out, but then WHM and Ast got their own versions of it. Ast and Whm also got there own version of Lustrate.
    (0)

  5. #15
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bigcat9715 View Post
    Well, Sch has lose 1 or 2 abilities to both Ast and Whm. Sch was the only one that had a dome ability when it first came out, but then WHM and Ast got their own versions of it. Ast and Whm also got there own version of Lustrate.
    AST dome is a bit comparable in Noct, but WHM dome isn't. The only similar thing is that it's a GTAoE (most DPS classes have this), but it's a GTAoE regen. Lustrate's a bit closer but none can be used nearly as often as the SCH one, and AST's instant heal is a scaling thing which neither WHM nor SCH has.

    Whereas SS and protect... they're literally the exact same spell. SS/prot casted by a SCH or AST or PLD works exactly the same and blocks/mitigates the exact same amount. Compare to Virus and E4E, where SCH still has the best versions of each and AST doesn't get either of those.
    (2)

  6. #16
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    E4E from Scholar and a White Mage has no difference on effects, just cooldowns.
    White Mage is a bit special by having Virus and E4E even if cross-classed, something that the third heaer, AST, can't. Ok Disable is a Virus counterpart but Virus works on multiple hits.

    Quote Originally Posted by Bayohne View Post
    A16. As I mentioned previously, we made adjustments to actions that were largely based on stat percentages, and due to this the identity of each job was lost when using these abilities as additional actions. I apologize for this.

    However, to compensate for this, we've added in a great deal of healing power.
    While WHM players are a bit upset with their lost traits, wich I understand, they are still reffered as the healer with massive heals. I don't really feel the proshell thing was a big deal, this happened so any combination of healers is viable. The Quick Stoneskin trait is a bit weak.
    (0)
    Last edited by zuzu-bq; 07-11-2015 at 06:55 AM.

  7. #17
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by zuzu-bq View Post
    -snip-
    CD for a skill like that matters, and Disable works on magical attacks. But...

    I'm not saying the balance is off or WHM has nothing to bring to the table. Just, it does suck to lose a big part of the job's identity. Protect we knew was coming, but the stoneskin nerf was stealth right up until an hour or two before the maintenance ended. And despite what they say about worrying about scaling, mob damage has scaled up right with HP values and made it very lackluster...

    At this point, though, IMO withholding SS2 from other jobs is a wash. Might as well throw that bone.
    (0)

  8. #18
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    I fail to see the issue people are having with this. If you run a SCH/AST/PLD comp (which is likely), you can have 3 guys spam Stoneskins, and even with targeting overlapping it gets done quickly. It isn't even noticeable if you have a NIN in the party whose Huton timing you have to wait on for a pull anyway.
    (0)

  9. 07-11-2015 07:26 AM

  10. #19
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Risvertasashi View Post
    snip
    Whm has never lost its identity at this point stoneskin and protect has become mandatory among all healers, and Stoneskin 2 should be no different. The identity of each healer is simpler then you guys make it out to be. Whm is the pure healer, Sch is the dps/healer, and Ast is the support/healer if this changes in anyway like bard losing their mobility while attacking then they would lose their identity.
    (1)

  11. #20
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Succor/Nocturnal Field and go.
    (0)

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