everyones so lucky they have dragoons in their group. My group has monk/nin -cries in a corner-.
I had a DRG earlier putting out less than 600 dps on A3. On the first phase. I'd rather take a monk or ninja who's doing 800-900 anyday.
Skill speed will be harder to test on turret than I thought. Apparently, spell speed no longer increases the speed of SMN pets attacks-- it just makes them stronger physically. I could picture our turrets getting the same treatment with skill speed. They keep the 3 second time between attacks, but do more damage with each hit as you get more skill speed. Crit/det will still be our big stats, though.
I have a 60 MCH, but I have some questions for the seasoned MCH out there:
1. Should I use Wildfire on trash in dungeons or just bosses?
2. Should I be reserving the Reload and Ricochet abilities and my buffs just for Wildfire?
Also, I would like to add thak you to the OP for all of the great info posted at the beginning ^^
Help people reach the same point you are and you will have more people to run content with. Thank you. - Yuji-Ikaido
1. Use Wildfire on mobs that will live longer than 15s if it'll be off cooldown by the time you get to the boss.I have a 60 MCH, but I have some questions for the seasoned MCH out there:
1. Should I use Wildfire on trash in dungeons or just bosses?
2. Should I be reserving the Reload and Ricochet abilities and my buffs just for Wildfire?
Also, I would like to add thak you to the OP for all of the great info posted at the beginning ^^
2. Reload isn't worth saving because it has 2/3rd of the cooldown of Wildfire, you'll have Quick reload and proc regardless, even if you somehow get 0/7 procs and no QR you're only missing out on like 25% of 200 potency (+modifiers). Ricochet is a little more complicated, it's dependant on when the boss/target is going to die. After the first Wildfire, if the boss dies in <120 seconds, save it for Wildfire. If it lives for 120-150 seconds, use on cooldown. And so on. If in doubt just use it on cooldown.
Messed up at the end with a late Ricochet that could have helped my 3rd WF as well as still getting used to "Stance Dancing" but here's what I was able to do with the buff to MCH https://youtu.be/FXYX0Z3SbGY
Do you feel you could go higher? RNG was somewhat kind but that was pretty much compensated by applying lead shot w/o gauss, cancelling a cast & wasting 1 ammo on clean shot late in the attempt.Messed up at the end with a late Ricochet that could have helped my 3rd WF as well as still getting used to "Stance Dancing" but here's what I was able to do with the buff to MCH https://youtu.be/FXYX0Z3SbGY
Though I still think parses should run until TP is dry... not after a convenient wildfire tick.
Curious to what the same rotation would be without stance dancing.Messed up at the end with a late Ricochet that could have helped my 3rd WF as well as still getting used to "Stance Dancing" but here's what I was able to do with the buff to MCH https://youtu.be/FXYX0Z3SbGY
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.