
I fixed it for you.I don't find these hard but i've seen many players struggle with them. Do the mechanics stay the same for the savage version? If they do, this is a great way of learning them. Most wipes are due tofailure to understand mechanicsdps players are really bad and they are doing like 400 dps avarage. Coil was a pain because of that.



I keep going back and forth on this and think that overall it was good for them to do this like they did but I wish it was a little bit tougher...just a little bit. It is just too on par with CT difficulty. I cannot wait for Savage...want the weapon.
The Gate on savage will be having to have a static and then we are back to normal so all is good.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
orz
That about sums up my experience with it so far, and that's only just trying to get through the first floor. I would hope that over time it's going to get easier, but right now this is where the highest tier gear comes from, so until esoterics comes out this is the best we can get... and once that happens, people won't even care about this stuff anymore.
I'm not going to be doing this 4x a week to get mere *segments* (tokens) for gear that's 1) only 10 item levels higher and 2) very soon to be outclassed anyway.
Its humorous to see people overreacting and thinking Alexander's Savage difficulty will be on Second Coil's tier. Are you serious? Do you know how many people cleared that shit without over-gearing? Its common sense. Savage's difficulty will no doubt be typical Coil difficulty upon release.
You noticed the word "Prototype" in the item names?
I the german client this word is within "(" and ")".
So I would expect, this gear will be upgradeable and Alex savage will drop the upgrade mats for it, maybe beside the same tokens.
If it will come this way, I'm pretty shure the upgrade mats will follow the same rules as the the old day lootrules in Coil.
So most will run savage turns once a week for the upgrade mats and than the normal turns for filling up the tokens.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I think Alexander NM is at a perfect difficulty for people just doing it to enjoy the story. Something like this should have been done for Coil too, and I am very happy to see it implemented right in Heavensward. If anything, Alexander Normal is a feather in the cap for SE in what has been a very smooth and accessible expansion launch, kudos.
To those wanting to cut their teeth in something harder, well give it a couple of weeks and I am sure savage will provide you with ample challenge. I definitely want to continue seeing future Alexander Floors released with the NM/Savage mode parallels.
Pretty meaningless if I can't even beat the normal modes to get the base armor anyway.You noticed the word "Prototype" in the item names?
I the german client this word is within "(" and ")".
So I would expect, this gear will be upgradeable and Alex savage will drop the upgrade mats for it, maybe beside the same tokens.
If it will come this way, I'm pretty shure the upgrade mats will follow the same rules as the the old day lootrules in Coil.
So most will run savage turns once a week for the upgrade mats and than the normal turns for filling up the tokens.


After 2 years or so of seeing "Get good" threads directed at those with issues to coil difficulty, I am ready for the midcore/hardcore player reckoning that will be Alexander Savage (or at least should be). If you want the story, do the faceroll version, but if you want the best armor/weapon in the game at the time and the added superiority then the content should be significantly difficult.
There will be no reckoning to speak of if the content is over-tuned.After 2 years or so of seeing "Get good" threads directed at those with issues to coil difficulty, I am ready for the midcore/hardcore player reckoning that will be Alexander Savage (or at least should be). If you want the story, do the faceroll version, but if you want the best armor/weapon in the game at the time and the added superiority then the content should be significantly difficult.
The hardcore players wont care. They'll just do it, get it done and continue to tell you to "git gud".
The midcore players will suffer because the content that was at a challenging level before without being too difficult has already been nerfed into oblivion to satisfy the casual crowd, leaving the game with little to no midcore content. The players that have the skills to transition into hardcore players will do so, the ones that don't will give up and do something else.
The players that had issues with coil difficulty before are already asking for nerfs to Alexander, or they're complaining about the ilvl requirement.


And? I don't think mid-core players that can't transition to Savage should be getting rewards on par with those that can and do, and I don't think SE should put in a middle step outside of the usual 3-month later upgrade item drop.
The endgame 8-man serves 2 purposes. The first is to expand on the story, while the second is to provide a challenge and reward those that overcome that challenge. NM achieves the first while Savage should achieve the second and imo, it should not be clearable by anyone that's not playable at their highest ability or atleast close to it. As to midcore players having no content, they'll have content. Savage should provide a sufficient challenge to them. If they can't clear it, then they can either get better or forgo the rewards.
Last edited by Omegakiyohime; 07-10-2015 at 10:11 PM.
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