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  1. #1
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sessurea View Post
    what the hell does wm and mobility have to do with playing ballad? xD not to mention the part about whm kiting aoes...I +1 your post!
    If a Bard doesn't keep mana song up in radius for the white mage then the white mage runs out of mana...

    And then the entire party makes love to the ground. (Funkier way of saying we wipe hard.)
    (8)

  2. #2
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by SovereignAegis View Post
    If a Bard doesn't keep mana song up in radius for the white mage then the white mage runs out of mana...

    And then the entire party makes love to the ground. (Funkier way of saying we wipe hard.)

    Ahh I see. Well keeping in range of the healer isn't too much trouble for us.

    Quote Originally Posted by SovereignAegis View Post
    Wanderer's Minuet wrecked everything about the Bard's playstyle, from weaving off-GCD abilities through GCD abilities.
    Learning to accept WM but you were right. The cluster mess of ogcds being off cd is infuriating.

    example: Heavy shot, pop a buff, Heavy shot, bloodletter comes off of it's natural cooldown just as u cast heavy shot, np cast bloodletter after heavy shot, right? Wrong, it just reset from rivers of blood trait after coming off it's natural cooldown while you were STILL casting heavy shot, rip bloodletter proc

    while without wm : hs,buff,hs,bl,hs,bl

    enough of crappy rng like that and rip sanity.
    (8)
    Last edited by Sessurea; 07-10-2015 at 11:17 AM.

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Alright, Aegis. We get it. You hate Wanderer's Minuet. You hate the changes they made to Bard.

    Seriously, give it a rest. They ARE reviewing it. It's NOT going to change tonight. It's not gonna change tomorrow either. If they make ANY big changes, it won't be immediately. And all the salt and satire in the world isn't going to expedite the process. So seriously, give it a rest. Deal for now, or go level something else.
    (19)

  4. #4
    Player
    Kathyz's Avatar
    Join Date
    Jul 2015
    Posts
    166
    Character
    Kathyz Dankworth
    World
    Faerie
    Main Class
    Paladin Lv 80
    For fuck sake, only make their cast time dont interrump when they move and hope they shut up.
    (0)

  5. #5
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    All this complaining is nice, but you know they're not going to completely revert a new mechanic they've introduced.
    (3)

  6. #6
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Viviza View Post
    All this complaining is nice, but you know they're not going to completely revert a new mechanic they've introduced.
    It would be nice if the conversation drifted from "Our class is ruined!" and "They changed it and I am uncomfortable with this." and "You don't get it, you're not a Bard." to thoughts of how to fix it within the framework of "seriously, they aren't getting rid of Wanderers, they want to you be stuck in place from time to time." Since the lack of mobility ISN'T the problem, WM is fine by it's self, isn't it? The issue is how it interacts with Bards other actions. Are there changes to these other actions that could make the class mesh better? Would it be better if Wanderer's rooted you in place via a status ((A non curable bind, for instance)) and lost the casting timer?

    Edit: Also, the comparisons to the other classes need to stop unless the comparison only makes the class harder to play, not Kneecap the DPS. Jump does pitiful damage unless you are exactly where you shouldn't be?
    (2)
    Last edited by ChazNatlo; 07-11-2015 at 08:08 AM.

  7. #7
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ChazNatlo View Post
    Would it be better if Wanderer's rooted you in place
    No, because that would make perfect stance dancing necessary for basic survival and be harder than any class to avoid things, in which case I'd expect top DPS for sure.

    There's been plenty of suggestions in several different threads about how to make it better than it is now if they want to limit mobility.

    For one, why does the cast time need to be 1.5 sec? A .5 sec cast time prevents you from running while shooting just as much, and would line up better with attack animations and OGCDs.
    Another, why have cast times? Why not just remove it when you move and you have to put it back on when you stop? (This is honestly what I thought it was going to be from initial announcements)

    At the worst, the only thing those "ruin" is the use of Repelling Shot because of its necessary mobility, but that would be outweighed easily by the extra damage.
    (1)