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  1. #1
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SirEdeonX View Post
    I've been thinking about this for a long time now.

    In all RPGs you begin by having ur attacks deal little damage, for like up to 100, and then in the end u deal 9999. But in this game, you deal constant 100 dmg, up until the damn ogre (except if you kill lv1 mobs).

    I think bigger numbers give you a sense of accomplishment, and that could be easily done by reducing the defense on enemies and increasing their HP like the OP said. It wouldn't be easier, or harder - just exactly the same. For example, our r45 boss the ogre, has 32k HP. And we're dealing around 200 dmg.
    We should feel a lot more powerful, and not like we're only tickling the ogre.
    Well, not everyone want to do 146,523 dmg and have boss that has 678,375,263,399 hp, especially with all the damage pop up.
    (0)

  2. #2
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by MariyaShidou View Post
    Well, not everyone want to do 146,523 dmg and have boss that has 678,375,263,399 hp, especially with all the damage pop up.
    I don't want that. lol I was thinking about more reasonable numbers.
    (0)