

Well, not everyone want to do 146,523 dmg and have boss that has 678,375,263,399 hp, especially with all the damage pop up.I've been thinking about this for a long time now.
In all RPGs you begin by having ur attacks deal little damage, for like up to 100, and then in the end u deal 9999. But in this game, you deal constant 100 dmg, up until the damn ogre (except if you kill lv1 mobs).
I think bigger numbers give you a sense of accomplishment, and that could be easily done by reducing the defense on enemies and increasing their HP like the OP said. It wouldn't be easier, or harder - just exactly the same. For example, our r45 boss the ogre, has 32k HP. And we're dealing around 200 dmg.
We should feel a lot more powerful, and not like we're only tickling the ogre.
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