Quote Originally Posted by Gunspec View Post
They really shouldn't have drop rates on mobs that are so low that retainer ventures become the preferred method of farming. This was one of the first things I was concerned with when they mentioned 3.0 having tougher enemies. Lower drop rates, larger health pools, more ingredients needed to craft a single item. I can't wait for the inevitable buff to drop rates, like we got a year into 2.x.
I hope it remains as it is. It's far, far better than items being worth less than a hundred gil each since they're so ridiculously common. It also serves to make retainer ventures profitable - I've been sending mine off to acquire a specific item that sells for quite a bit on my server and the income is pretty decent.