Quote Originally Posted by Ghishlain View Post
Corsair's in XI had the ability to select what buff (card) they wanted to give to their party. The potency of the buff was dependent on player knowledge and RNG (you rolled a D6 per activation / double-up) as each buff had specific numbers that were considered "lucky" (higher than normal potency boost) or "unlucky" (lower than normal or even negative potency boost), rolls of 11 were always better than normal, and rolls over 11 were considered a bust and also reduced / made negative the potency. The potency of the buff was also dependent on party composition as well because you could get specific bonuses if a particular type of class was present.

For example - Fighter's Roll increased double attack rate with lucky number at 5 and unlucky 9, and got a bonus if a WAR was in the party.
If they just copy-pasted FFXI COR-healer how JP players used to play it in colibri merit parties, Astrologian would've end up an avesome class. But nooo, instead we got a bland joke with boring buffs you can't even notice looking at parses.