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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Krixus View Post
    Huh? Corsair wasn't able to choose their card.

    Phantom Roll: When a Phantom Roll is used, a number from 1-6 is randomly chosen and begins a "total" for the chosen roll. The total can be increased by following up the roll with the ability Double-Up. Use of Double-Up may be continued for up to 45 seconds following the initial roll, or until the total exceeds 11 and Busts (see below). In general, as the total climbs toward 11, the potency of the roll's effect increases.
    Corsair's in XI had the ability to select what buff (card) they wanted to give to their party. The potency of the buff was dependent on player knowledge and RNG (you rolled a D6 per activation / double-up) as each buff had specific numbers that were considered "lucky" (higher than normal potency boost) or "unlucky" (lower than normal or even negative potency boost), rolls of 11 were always better than normal, and rolls over 11 were considered a bust and also reduced / made negative the potency. The potency of the buff was also dependent on party composition as well because you could get specific bonuses if a particular type of class was present.

    For example - Fighter's Roll increased double attack rate with lucky number at 5 and unlucky 9, and got a bonus if a WAR was in the party.
    (4)
    Last edited by Ghishlain; 07-10-2015 at 02:42 AM.

  2. #2
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ghishlain View Post
    Corsair's in XI had the ability to select what buff (card) they wanted to give to their party. The potency of the buff was dependent on player knowledge and RNG (you rolled a D6 per activation / double-up) as each buff had specific numbers that were considered "lucky" (higher than normal potency boost) or "unlucky" (lower than normal or even negative potency boost), rolls of 11 were always better than normal, and rolls over 11 were considered a bust and also reduced / made negative the potency. The potency of the buff was also dependent on party composition as well because you could get specific bonuses if a particular type of class was present.

    For example - Fighter's Roll increased double attack rate with lucky number at 5 and unlucky 9, and got a bonus if a WAR was in the party.
    If they just copy-pasted FFXI COR-healer how JP players used to play it in colibri merit parties, Astrologian would've end up an avesome class. But nooo, instead we got a bland joke with boring buffs you can't even notice looking at parses.
    (0)

  3. #3
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Zirael_Foxfire View Post
    If they just copy-pasted FFXI COR-healer how JP players used to play it in colibri merit parties, Astrologian would've end up an avesome class. But nooo, instead we got a bland joke with boring buffs you can't even notice looking at parses.
    Kind of like all of ffxiv, its a shitty version of ffxi lol. Other than the graphics.
    (0)