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  1. #1
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Fitzy View Post
    How can you not see how it changes the playstyle, would a dragoon be happy with cast bars for all their skills or a ninja. To basically reiterate it again our playstyle shifted from something that would more closely resemble how a melee class functions but from a ranged point of view and turned us into ghetto black mages instead. Id call that a rather significant change in direction and playstyle.

    Your playing what a paladin or warrior based on your character im guessing, how would you feel to have all your pld/war abilities turned into cast timers after 2 years of playing with them.
    Again you skipped what you are sacrificing besides mobility.

    I play BLM and WAR, I don't think I would have an issue with a buff giving cast bars for WAR if it was that big of a boost. BLM got an extension of the cast time on their spells with a harsher penalty for movement, the sky isn't falling.
    (3)

  2. #2
    Player
    Fitzy's Avatar
    Join Date
    Aug 2012
    Posts
    31
    Character
    Cara Crescent
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Quote Originally Posted by StouterTaru View Post
    Again you skipped what you are sacrificing besides mobility.

    I play BLM and WAR, I don't think I would have an issue with a buff giving cast bars for WAR if it was that big of a boost. BLM got an extension of the cast time on their spells with a harsher penalty for movement, the sky isn't falling.
    Then as i said earlier good for you, your in the small group that generally likes the change.

    As for what your giving up, you hit most of the stuff on top of lose of auto attacks, loss of potential procs, lost resources from the procs and lose of damage to recover those resources, as well as the usual issues that come with interupting casts after things like repelling shot or being unable to shoot out a fast silence when the need arised.

    However you took the original quote completely out of context. The willingness to sacrifice mobility had nothing to do with the acceptance of cast timers. The stuff about cast timers was mostly about having a playstyle that is NOT the playstyle that we originally picked the job for forced upon those that play it.

    Essentially look at it kinda like 2 parts.

    The first is that something had to be sacrificed to achieve the damage increase
    The second is the ability should not affect the overall playstyle of the job.

    Now people will either agree with 1 or the other, both or neither.
    I happen to agree with both. I was willing to sacrifice the mobility but I want to retain the original playstyle of the job.

    The problem is that Wanderers Minuet, somewhat fits the first part, but completely fails the second part.

    The example i posted earlier however generally fulfills both parts and i feel this would have been a batter way to go about it

    An example I used before which I based around 1.0 dragoons Power Surge skill and that I am told was similar to hunter from WoW (I can’t confirm since I was an FFXI player) was a passive skill that granted a damage buff after standing still and using 3 weaponskills and for every further 3 consecutive weaponskills granted a stack, stacking up to say 3 times.
    Upon moving, the buff would be removed and a debuff would be placed on you preventing you from reacquiring the buff for say the next 15-20 seconds. This debuff might even prevent auto attacks or something if balancing required further repurcussions.

    The above example achieves almost the same effect as Wanderers Minuet but doesn’t drastically alter the 2.X playstyle by introducing stupid restrictions such as cast timers.
    (0)
    Last edited by Fitzy; 07-10-2015 at 02:09 AM.